Hello everyone! Welcome to the 211th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was entirely focused on Conventional turrets, and getting their performance up to our standards. Projectile speeds have been tweaked to better match the speed of the raycasts, raycast resolution has been boosted to improve visuals, particularly on ricochet, and turret alternation code has been improved. Also, several small bugs in the dogfight have been patched. Now some of you may remember how our projectile system works - a 'fake' bullet is fired, while an invisible raycast chases after it in split segments that are matched to the velocity of the projectile. The benefit of this is we don't have to rely on a buggy Touched event to trigger damage, nor do we have to only have raycast weapons. Instead, we get to simulate at a set resolution how the projectile travels through space with relative accuracy with a fairly cheap operation. In the gif below, a visualization of the raytrace is turned on, so we can verify the accuracy of the raycast to the projectile. At this resolution, though, the projectile vanishes instead of bouncing, then radically alters course once the raycast catches up. In this situation, we needed a higher resolution for the raycast - generally speaking, we needed to cast more, shorter rays with each step. This value has been tweaked, and is performing much better. It doesn't need to be perfectly accurate for such fast-moving projectiles, but it does need to be close, which is what we're aiming for. Two small fixes to the dogfight this week, including a faction ship fix, and a bit of cleanup after Gatecrash and Outpost Strike to remove beacons from radar. A small little detail added to the dogfight in the midst of small bug patches, was an improved gamemode description. Originally, it was just the gamemode description, but it was hard to easily parse which mode it was at a glance. If you missed the initial announcement, you were out of luck, or if you deployed without checking, you were flying blind. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 105 kills, 58 with beam, 23 with torpedo, 15 with plasma, 6 with auto, 3 with laser, and 0 with railgun. The most dangerous ship was the Hayabusa III, with 43 kills, followed by Excalibur and Gladius with 19 each. The most dangerous map was Pillarum with 133 deaths, followed by The Great Hollow with 13. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 43 kills and 17 deaths and a 2.52 KDR; IdyllicDestroyer with 27 kills, 20 deaths and a 1.35 KDR; and ISpy_DeveloperPie with 19 kills, 6 deaths, and a 3.16 KDR. They have unlocked the exclusive ship Stratus Sprite in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 55) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will you be able to crash into planets or asteroids? A1: You'll definitely be able to run into things, and running into planets will take you there. Q2: Global warming on planets? A2: Unlikely, too complex. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |