Hello everyone! Welcome to the 212th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic continued working on Capital Conventional turrets, working on getting turret replication working as intended, as well as getting flak turrets working as part of the default Capital loadout. Replacing the empty slots in the gifs from last week, the flak turrets on the Bolitho are well-distributed to cover all angles. While it only has 3 primary weapons, it should be incredibly secure from fighter attacks thanks to it's 4 anti-fighter turrets. Flak models are now able to be attached to the ships, and functionality should follow shortly. We have discussed with the community how we want Flak turrets to work, and there appear to be two different approaches, that we can call two different 'modes' - an automated mode that works like the outpost turrets and picks the closest enemy fighter and shoots at them rather inaccurately, and a direct-fire mode, where the pilot controls the direction of fire. A new issue with Capital turrets appeared this week - the direction you're pointing your turrets doesn't replicate to other player's screens. With fighters and their tiny guns, this wasn't a problem - combat was much too fast-paced for you to ever notice such a small detail, but with the huge hulking turrets of Capital ships, re-enabling this ability, and making it work for double-jointed capital turret rigs, took a bit of work. While they're not quite complete, we're making good progress on them, and they should be working in the near future. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 197 kills, 61 with laser, 56 with auto, 55 with beam, 21 with plasma, 4 with torpedo, and 0 with railgun. The most dangerous ship was the Excalibur, with 104 kills, followed by Curse of Knowledge with 49 each. The most dangerous map was Pillarum with 203 deaths, followed by Ecumenopolis and The Great Hollow with 23. And now, the moment you've been waiting for... The three players that topped the leaderboard were Crmitch3, with 83 kills and 17 deaths and a 2.52 KDR; TheCandyVanMan with 62 kills, 16 deaths and a 3.87 KDR; and IdyllicDestroyer with 44 kills, 66 deaths, and a .66 KDR. They have unlocked the exclusive ship Stratus Sprite in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 56) Now, for the overall cycle stats! Pillarum was the most dangerous map, with 891 kills, followed by The Great Hollow with 113, and Classic with 111. The top ship was the Excalibur, with 467 kills, followed by the Hayabusa III with 227, and the Iridium with 153. The top weapon was the Beam, with 494 kills, followed by Laser with 191, and Torpedo with 148. Auto marked up to 105, Railgun with 38, and Plasma with 112. Overall, 51 pilots participated this cycle and earned at least one kill, while 89 players died at least once. The lowest KDR belongs to Redknight with a .08 KDR. The dogfight has seen 5,936 visits, with an 82% approval rating (130-27) and 311 favorites. This cycle there were 1,088 kills total. Topping off this cycle's leaderboard was FangABXY, with 303 kills, 80 deaths, and a 3.78 KDR. He was followed by IdyllicDestroyer with 210 kills, 195 deaths, and a 1.07 KDR, and RookVanguard with 102 kills, 28 Deaths, and 3.64 KDR. These three pilots have unlocked the exclusive Golden Sprite Skin, coming soon to a dogfight near you. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 8) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: When the game releases, where will everyone spawn if they haven't built stations yet? A1: There will be a selection of Neutral stations throughout the galaxy for new players to spawn at. Hyperion Station, home of this year's egg hunt, is one such station. Everything a solo player needs will be available at these stations, from ship construction and upgrades, to selling ores and wares to vendors, though that doesn't mean there won't be any incentive to travel further out and explore the galaxy proper. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |