Hello everyone! Welcome to the 217th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week Idyllic was on vacation, but he managed to get a bit of work in - refining the Conventional turret line, messing around with Capital turret code a bit, and hashing out a few more bounty details with devOmegax. Conventional turrets have been shrunk to a more reasonable size, matching proportionally to a set of light turrets on a small capital. Finer detail is yet to come. Someone in the community asked if turret automation would ever come to non-flak turret types on capital ships, so Idyllic quickly tested it out to see what would need to happen to make that work. Where flak turrets shoot explosive bolts that have an area of damage, precision weapons like beams can lock on and track, but they still fall behind moving ships. This is even worse with turret types that require leading, as their travel time would mean they would never hit, unless we calculated a lot more than we currently do. We're not saying it's impossible, but it's not within our scope anytime soon. More details have been hashed out on the bounty system, this week focusing mostly on Contracts, but with a bit of fun stuff designed for the bounty board as well. More information to come soon. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 75 kills, 0 with auto, 41 with beam, 1 with laser, 1 with plasma, 0 with railgun, and 75 with torpedo. The most dangerous ship was the Lethe with 72 kills, followed by the Hayabusa_III with 21. The most dangerous map was Pillarum with 95 deaths, followed by Classic with 24. And now, the moment you've been waiting for... The three players that topped the leaderboard were IdyllicDestroyer, with 89 kills and 24 deaths and a 3.7 KDR; FangABXY with 22 kills, 17 deaths and a 1.29 KDR; and frostblade25 with 4 kills, 1 deaths, and a 4 KDR. They have unlocked the exclusive ship Elysion Lethe in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 61) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Are you planning to use the extended player limit Roblox is going to add at some point? A1: We'll certainly give it a shot, but don't go making any plans for 700-ship dogfight battles anytime soon. Q2: How do you plan on making 202 star systems? A2: Procedural generation - the buzzword of the decade when it comes to immense maps full of exploration and adventure. While we'd love to hand-build every star system and planet, it would be an incredible amount of work. However, with procedural generation, the computer can do a lot of the work, and we can come in and polish things off. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |