Hello everyone! Welcome to the 218th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we have another in-depth look at Bounties, this time focusing on the subtypes called Contracts and Jobs, and take a look at work Idyllic has done on Capital Flaks. Another minor code update to Capital Flaks - when there is no target in range to automatically fire at, control of flak turrets is returned to mouse aiming. Now, they no longer automatically fire at nothing without direct user input. A small change, to be sure, but an important one. On the bounty front, we have a fancy proof of concept for a Bounty Board that will be available in stations. Here's where you'll pick up your quick bounties on players, and gather important information on where to find them and how dangerous going after them will be. This list will comprise the highest-value bounties available in the system you're in. And the bounty boards also sync between each other! There will be a much more in-depth bounty menu, where you will access more information, as well as be able to place your own bounties on other players, that is still in development. That brings us to the most important part of the newsletter - we get to discuss the second and third halves of the bounty system. Contracts and Jobs function relatively the same as Bounties, however they have a few small difference. Where Bounties are accrued naturally by destroying other player's ships and property, Contracts are directly set by one player on another. If you have a pile of cash lying around and an arch nemesis that need slaying, place a contract on another player, and see if the problem resolves itself. Jobs, however, are set by one faction on another faction, with specific goals for destruction to be met. If a faction wants every bounty hunter and freelancer in the galaxy to destroy another faction's fleets and structures, a Job is how they do it. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 131 kills, 16 with auto, 59 with beam, 38 with laser, 3 with plasma, 12 with railgun, and 119 with torpedo. The most dangerous ship was the Lethe with 60 kills, followed by the Washi-0_1 with 58. The most dangerous map was Pillarum with 175 deaths, followed by Classic with 65. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 89 kills and 21 deaths and a 4.23 KDR; IdyllicDestroyer with 83 kills, 26 deaths and a 3.19 KDR; and devOmegax with 40 kills, 21 deaths, and a 1.9 KDR. They have unlocked the exclusive ship Elysion Lethe in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 62) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can faction turrets have different designs? A1: We'll certainly do our best to support a wider variety of faction designs, so give it a shot. Just don't go making a different set of turrets for every single battleship you build. Faction ship lines should be recognizable as coming from your faction, so too much variety can be a bad thing. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |