Hello everyone! Welcome to the 219th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. Idyllic has been hard at work on more Capital Update code, as well as making a few tweaks here and there to the dogfight, including making Outposts a touch more deadly and patching up a few bugs. The gatecrash gamemode had a bug where points were not reset between rounds, causing chaos whenever that score was updated in a subsequent round, suddenly catapulting a team to a very high score. This has thankfully been patched with a very small tweak, that resets the team score after each round. The outpost strike gamemode has received a small tweak, with a huge impact. Previously, players were able to sidle on up to an outpost turret, and by staying just below the horizon of the turret, fire upon them with impunity. But no more - turrets now can decline a mere 5° below the horizon, which allows them to shoot at any ships hiding in their blind spots. And if the turret you're closest to can't see you, many of his neighbors will. Above you can see a comparison of the blind spots of individual turrets. Previously, there was a mathematically infinite blind spot below the top gun and above the bottom one, where any ships would be safe. Now, two turrets on one module have minimized their blind spot to the small triangle, and any other turrets around would shrink or eliminate that blind spot entirely. Now, strategy and firepower are much more vital to success in the Outpost Strike gamemode. Capital coding has continued, with tweaks to weapon raycasts to make them respect the ship they're being fired from. Currently, a turret only respects their lower declension limit when determining whether or not it can fire, regardless of whether the shot 'should' hit your own ship. Previously, they were able to pass through your own ship, but as new faction designs are added, it will become important to limit firing to only clear shots that won't hit the ship they're fired from. Unfortunately, the Avenger doesn't have any concave turret mounts to demonstrate, so until a new Capital with that particular turret arrangement is added, it won't be visible. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 8pm EST and earn double credits for the duration. This week in the dogfight there were 103 kills, 42 with auto, 35 with beam, 3 with laser, 7 with plasma, 0 with railgun, and 16 with torpedo. The most dangerous ship was the Hayabusa_III with 38 kills, followed by the Excalibur with 21. The most dangerous map was Pillarum with 73 deaths, followed by Citadel with 25. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 56 kills and 18 deaths and a 3.11 KDR; IdyllicDestroyer with 21 kills, 33 deaths and a 0.63 KDR; and NexYTBR with 13 kills, 29 deaths, and a 0.44 KDR. They have unlocked the exclusive ship Elysion Lethe in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 63) Now, for the overall cycle stats! Pillarum was the most dangerous map, with 1094 kills, followed by Classic with 153, and The_Great_Hollow with 86. The top ship was the Excalibur, with 374 kills, followed by the Hayabusa III with 293, and the Lethe with 181. The top weapon was the Auto, with 408 kills, followed by Torpedo with 397, and Beam with 297. Laser marked up to 124, Plasma with 38, and Railgun with 31. Overall, 51 pilots participated this cycle and earned at least one kill, while 93 players died at least once. The lowest KDR belongs to Swordslinger100 with a .11 KDR. The dogfight has seen 6,184 visits, with an 82% approval rating (134-28) and 322 favorites. This cycle there were 1,295 kills total. Topping off this cycle's leaderboard was FangABXY, with 424 kills, 126 deaths, and a 3.36 KDR. He was followed by IdyllicDestroyer with 309 kills, 212 deaths, and a 1.45 KDR, and NexYTBR with 283 kills, 52 Deaths, and 5.44 KDR. These three pilots have unlocked the exclusive Golden Lethe Skin, coming soon to a dogfight near you. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 9) Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What parts of your ship can block turrets from turning? Can your turrets shoot through your hull? A1: Currently, turrets do shoot through any protrusions on your ship, however, this will soon be rectified. Turrets aiming at a part of your ship will simply not fire as they are obstructed, much like they do when you are targeting below the horizon. No part of your ship will stop your turrets from turning, however, care should be taken in the building phase to minimize the chances of this happening. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |