Hello everyone! Welcome to the 239th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week we had an excessive number of faction ships submitted, from more Cysov ships to a new publicly available New Years-themed Akatanan ship to a first faction ship for Onyx Hold; our first faction has submitted a custom hangar for their ships; and Idyllic has continued to polish up the final few issues before the Capital Update is ready for release, as well as adding a damage directional indicator. Starting with the ships: The Cysov Helios The Helios S We also discovered a fun effect while rigging the Helios S, that causes interesting reflections with the glass wings when scaled down. The Helios Mk. 2 The Helios Mk. 2 'Scorpion' The Hyperion The Hyperion E And the New-Years-themed Akatanan Niu: grab it while it is available! And the Onyx Hold Sable Axt, the first ship in their line: You may have noticed an interesting background behind the Cysov ships - a long time ago someone asked if we could support custom hangars for faction ships, and we said yes - but until now, no one had taken up the challenge of building a hangar for their ships. If you'd like to build your own faction hangar, feel free! We'd love to see them added to the Dogfight! Just remember, they are scaled down quite a ways, so don't do too much fine detail or it'll flicker. Directional damage indicators have been added to the dogfight! Now when you're under attack and you don't know from where, a popup will appear to point the way. Indicators only appear if the attacker is behind you, since you can see anyone coming from ahead. It uses a modification of the target-lock code to keep the arrows on-screen and pointed in the right direction. Thanks to an untold dev from long ago, the code is short and accurate, and does some incredibly complicated math to make it all work. Just to give you all an official progress update: Capitals are nearly here, we're just polishing up the last few features we want to have ready for such a momentous release as the beginning of Phase 2. This will not be the end of updates to the dogfight - we have a lot of plans for features to add to test out important mechanics that will be needed in Freeroam, and to make the game more enjoyable. There will be more news in the next few weeks. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 9am and 8pm EST and earn double credits for the duration. This week in the dogfight there were 1302 kills, 124 with auto, 89 with beam, 131 with laser, 77 with plasma, 90 with railgun, and 791 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 361 kills, followed by the Excalibur with 248. The most dangerous map was Pillarum with 506 deaths, followed by Blue_Spaceway with 499. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 413 kills and 28 deaths and a 14.75 KDR; redknight378 with 159 kills, 71 deaths and a 2.23 KDR; and PreadaterX51 with 136 kills, 17 deaths, and an 8 KDR. They have unlocked the exclusive ship Nihilos Errata in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 83) Calexian Community Challenge Before the end of cycle 12, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. We've just about completed the Outpost-kills challenge, but without significant intervention, we're unlikely to hit the fighter kills challenge in this last and final week. The challenges are: Destroy 5,000 Outpost Turrets, and Destroy 2,500 Fighters. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be mining explosives? A1: We could consider the use of plantable explosive as a method of harvesting ore somewhere down the line, it would add a nice variety to mining. It'd likely come with some sort of bonus, but with extra costs involved. Q2: Will stone be a resource, or just junk? A2: Stone, or a similar common resource, will be available as a collectible item to be used in the construction of structures, along the lines of an aggregate used in concrete. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |