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NEWS

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RoVerse Development Newsletter #241

2/27/2021

 
Hello everyone! Welcome to the 241st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, we have another sneak peek at the Oceanus map, coming soon to the Dogfight, a few new features coming to Hyperion, including a new faction advertising area, and some new ships.

Last week we gave you your first peek at the upcoming ocean map, but it was missing one final feature that wasn't quite ready by newsletter time - moving oceans.
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Using the new mesh deformation system and some fancy math, we can generate huge ocean waves with much more flexibility than smooth terrain water. While it won't allow us to have the water reflect the sky anytime soon, it will allow us a huge number of other positives, like being able to make the waves gigantic, change the direction they're moving to match the wind or weather, and even wrap a round planet in them, which smooth terrain water will never allow us.

Hyperion has received a few updates as well. There is a new Faction Embassy area that will be opening up soon, where Factions can build a booth to advertise themselves, their activities, and their tech to new players. If you want to make a booth of your own, contact IdyllicDestroyer.

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The other feature added to Hyperion is the very first functional jumpgate. Since we haven't coded in a way to land your fighter after launching, the jumpgate now provides an easy route out of your ship - for now it'll teleport you into the dogfight, but in the future, we plan on making it the official entrance to the galaxy beyond.

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A new faction ship has been rigged and is available in the dogfight: The Akatanan Spirit Kazan

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​The first week of the cycle has come to a close, and with it comes the reveal of this cycle's exclusive ship.
Introducing the Nihilos Tephra:
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This week in the dogfight there were 1147 kills, 84 with auto, 25 with beam, 60 with laser, 13 with plasma, 62 with railgun, and 903 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 695 kills, followed by the VSa1-2_Spirit_Kazan with 128. The most dangerous map was Pillarum with 675 deaths, followed by Blue_Spaceway with 311.​
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And now, the moment you've been waiting for...
The three players that topped the leaderboard were FangABXY, with 596 kills and 28 deaths and a 21.28 KDR; PreadaterX51 with 290 kills, 28 deaths and a 10.35 KDR; and CptJaller with 52 kills, 5 deaths, and a 10.4 KDR. They have unlocked the exclusive ship Nihilos Tephra in the Alpha Dogfight. Nice work pilots!
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If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 85)
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Calexian Community Challenge

Before the end of cycle 12, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. We've done quite well on the KOTH points front, nearly earning two week's worth. We've also done well on perfect outpost clears, winning 11 whole rounds!

​The challenges are: 5000 KOTH capture points, and 50 Perfect rounds of Outpost Strike.
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Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Will fighters still be able to disable outpost turrets the way they do now?

A1: Automated and manned defenses like the outpost turrets and station turrets will be able to be disabled, and need to be repaired. The difference will be that you’ll also be able to shoot the structure itself, to do damage and destroy it, not just the turrets.

Q2: Will turrets be as underwhelming as they are now?

A2: We’ll up the difficulty a bit when they're supposed to be good defenders, the current ones are balanced to not scare off new players as easily.



​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

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