Hello everyone! Welcome to the 244th issue of the RoVerse development newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic at long last has finished patching all the problems that we know of with turret class weapon switching, including error messages when the loadout is over-encumbered, and custom faction fighter turrets have been begun. Turret classes have long been a thorn in Idyllic's side, causing problem after problem when equipped on ships. The wrong models were being attached, turrets were facing the wrong way, the wrong turrets were being mounted when deployed, turrets were overlapping, and loadouts were exceeding the maximum allowed without erroring. But each of those issues have been tracked down to the source, and remedied, each turret of the heavier classes has been re-rigged and verified to be working, turret loadout maximums have been enforced, mounting directions have been rectified, the correct models for each weapon of each class has been ensured. With that, the Capital Update is nearly complete. There are yet a few things to clean up, but we'll keep the community apprised of everything. Here are a few gifs of the testing process with the higher-weight turrets. First up is an improperly rigged turret getting stuck at the origin instead of welded to the ship. Heavy Plasma working correctly. and the heavy laser turret working after being re-rigged. A long time ago, we demoed custom faction turrets. However, they were only on faction Capitals, not fighters. With the work Idyllic was doing with turret classes, they were well-equipped to upgrade the system to add custom faction turrets to faction ships. And Akatana had helpfully provided a set of faction turrets to test out. The system checks for a faction version of the specific turret mounted, so factions do not need to provide turrets for all specific types right away. Right now, we only plan on supporting a single line of turrets per faction, so make sure they look ok with all the faction ships you submit. The faction portion of Hyperion is coming along nicely, with a new set of windows that don't interfere with the faction stall area, and are completely and entirely air-tight, which is a significant improvement over the previous. The community dogfight continued again this week, with members of the community coming together to blast each other out of the sky. Here are a selection of screenshots from the event - send in your own if you have them. Join us next week at 9am and 8pm EST and earn double credits for the duration. This week in the dogfight there were 439 kills, 48 with auto, 2 with beam, 26 with laser, 12 with plasma, 16 with railgun, and 335 with torpedo. The most dangerous ship was the VSa1-2_Spirit_Kazan with 102 kills, followed by the Silencer with 99. The most dangerous map was Blue_Spaceway with 269 deaths, followed by Pillarum with 149. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 219 kills and 19 deaths and a 11.52 KDR; PreadaterX51 with 64 kills, 4 deaths and a 16 KDR; and devOmegax with 62 kills, 34 deaths, and a 1.82 KDR. They have unlocked the exclusive ship Nihilos Tephra in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 88) Calexian Community Challenge Before the end of cycle 12, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. We're a little behind yet on KOTH points and outpost clears, but not outside our grasp. The challenges are: 5000 KOTH capture points, and 50 Perfect rounds of Outpost Strike. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will you ever make RoVerse VR compatible? A1: We'd certainly consider it. Right now, the Roblox VR situation is actually not that great, and getting things working is quite a time sink, but things should improve in the future, as VR becomes more widely available to the average player. Perhaps someday you can pilot your fighter from inside the cockpit directly, and challenge others for supremacy of the skies. Q2: Could a species without legs have moving wings? A2: We can certainly support unique idle character animations like flapping wings, shouldn't be an issue at all. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |