Hello everyone! Welcome to the 256th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic returned from his vacation and got right back to work. On the chopping block for this short week was making loadouts save between rounds - they don't do much good if they aren't saved until the next time to load into the game, or even the next time you're in the hangar. So off we went, adding a loadout key to the datastore system to save the 4 loadouts you want to save to quickly switch between rounds. No more fumbling through edit ship and swapping missiles for lasers before the 30 second intermission timer reaches zero. Most shockingly, the code worked correctly on the first testing attempt, nearly knocking Idyllic straight out of his chair. With a codebase this complex, that never happens. This week in the dogfight there were 113 kills, 4 with auto, 23 with beam, 10 with laser, 0 with plasma, 0 with railgun, and 76 with torpedo. The most dangerous ship was the VSa1-2_Spirit_Kazan with 76 kills, followed by the Excalibur with 23. The most dangerous map was Blue_Spaceway with 78 deaths, followed by Frostland with 16. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 80 kills and 1 deaths and a 80 KDR; Screech9791 with 16 kills, 8 deaths and a 2 KDR; and IdyllicDestroyer with 10 kills, 12 deaths, and a 0.83 KDR. They have unlocked an exclusive ship in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 100) Calexian Community Challenge Before the end of Cycle 15, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will nametags be obscured by objects between you and your target on planets? A1: Of course. Ground vehicles will likely have a similar targeting system to space, but similarly it will eventually hide players you can't physically see. Once we've patched the last few bugs in the current system, we'll start looking at upgrading it. There are a lot of things involving targeting that we're anxious to get around to, from making the icons pop in and out as they come into view, and possibly even a way to lose track on someone if they're hidden for too long. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |