Hello everyone! Welcome to the 257th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was focused on bug fixes, including a hanging camera after rounds end, problems with the chat menu, and another attempt at fixing gamemode pre-rolling. In the community, we discussed developing a tutorial system to make playing RoVerse as easy as possible for new players. We also have 3 new faction ships, one of which is publicly available. The Akatanan Kaminari The Akatanan Ritojin and the Akatanan Hayabusa II. Take one for a flight today! On the list of bugs that have been driving Idyllic insane, the camera in Icarus is failing to return to the hangar after a round ends. This isn't throwing any errors or anything to point to what would be causing it, so Idyllic is going through a lot of code to find out what could be causing this problem. The chat system is showing its age, having been forked from the Roblox chat 3 years ago, and the gamemode pre-roll system continues to fail to load the next gamemode and continuing to show placeholder text. This week in the dogfight there were 263 kills, 3 with auto, 0 with beam, 0 with laser, 0 with plasma, 1 with railgun, and 259 with torpedo. The most dangerous ship was the VSa1-2_Spirit_Kazan with 184 kills, followed by the Silencer with 74. The most dangerous map was Pillarum with 117 deaths, followed by Blue_Spaceway with 102. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 184 kills and 6 deaths and a 30.66 KDR; PreadaterX51 with 75 kills, 4 deaths and a 18.75 KDR; and MaxieLaurem with 3 kills, 2 deaths, and a 1.5 KDR. They have unlocked an exclusive ship in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 101) Calexian Community Challenge Before the end of Cycle 15, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can we make a system to award credits to players at clan bases? A1: That would be extremely hard to balance. While we've bounced around ideas of clans getting a 'budget' of credits to award to members, the incentive would be to award all of those credits each unit of time, and unbalanced towards leadership, ruining any incentives for low-rank players. Unlikely to happen, but would be really cool if we could figure out a way to make it work. Q2: What's the largest a ship could be? A2: Theoretically, the largest a ship could be is between 50,000,000 and 80,000,000 cubic studs, in the XXXL class. The primary constraint for large ships is the Roblox part size limit of 2048. You can chop a ship up to fix that, but too big and you end up with a lot more parts and a very hard ship to drive. For more information, visit the shipbuilder's guide. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |