Hello everyone! Welcome to the 258th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we dove into getting the new menu systems up and running, finally released the cycle exclusive ship, and fixed a problem with the Outpost Strike gamemode. While Idyllic was on vacation, the last Dogfight Cycle ended, and unfortunately we forgot to release the new reward ship for the next cycle. Last week in the community, someone mentioned not receiving the ship they thought they unlocked, which reminded us. So now, halfway through the cycle, we're finally ready to release the next exclusive cycle reward ship. Introducing the Cosmos Novikov: The Cosmos Novikov is an old but reliable gun platform. Built by a company that has since broken up and undergone significant restructuring, this rare and elusive ship is a favorite of the seedier crowd, used to attack civilian targets and run small cargo past blockades. Invigorated with his success editing datastore code last week, Idyllic took on a fairly ambitious project this week that will certainly make their life easier in the future. By now, everyone who reads our newsletters is familiar with the Community Challenge graphs that display our progress towards the next Cycle goal. Now, that graph is available in-game, and automatically updates as progress is made. While getting the menus to appear was simple, getting the datastore to save a global value proved slightly more difficult. We'll be continuing to work on getting the 'live update' portion of the function to work, since it isn't quite ready yet. And last up is a fairly minor change that we don't feel quite right calling a "bug fix" but is worth mentioning nonetheless. Since their release, the Pirate Outposts have been off-centered from where they're supposed to spawn in the maps, which has led to problems with collisions with rocks and other map items. We've now moved the starting hub over to the same place that the Military Outpost spawns, hopefully minimizing the number of collisions with major structures in the process. This week in the dogfight there were 386 kills, 89 with auto, 31 with beam, 205 with laser, 0 with plasma, 15 with railgun, and 46 with torpedo. The most dangerous ship was the Cardinal with 225 kills, followed by the SSa3-1_Ritojin with 85. The most dangerous map was Pillarum with 169 deaths, followed by The_Great_Hollow with 137. And now, the moment you've been waiting for... The three players that topped the leaderboard were pigyyyyy345, with 239 kills and 4 deaths and a 59.75 KDR; FangABXY with 114 kills, 13 deaths and a 8.76 KDR; and IdyllicDestroyer with 25 kills, 9 deaths, and a 2.77 KDR. They have unlocked the exclusive ship Cosmos Novikov in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 102) Calexian Community Challenge Before the end of Cycle 15, the community must strive to complete the following two challenges to unlock a Calexian ship for all to use. The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Could we get a module that lets us jam one more gun on a ship? A1: Potentially. Depending on how our module system ends up working, we could very well be able to increase the armament stat after the fact, allowing extra guns to be mounted. Designing a ship for this might be difficult, but not impossible. Q2: Will faction members be able to join allied subfactions? A2: Certainly, if your faction allows you to. Wouldn't want to accidentally join an enemy corporation and get executed for treason. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |