Hello everyone! Welcome to the 263rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we've got a new hire, Idyllic has fully implemented achievements, and we're looking for ideas for a brand-new state-of-the-art website to match our shiny new domain. Not many of you probably remember JamberPilot from the first time around, but he has rejoined the team, and has a short introduction for you: Heya RoVerse citizens! My name is JamberPilot, Jamber for short. I'm super excited to have the opportunity to work on RoVerse again! I was apart of the backend team many years ago, but due to a myriad of reasons I had left Roblox and worked in the professional life. I always loved the aspiring goals of RoVerse and knew it can be achieved on the Roblox platform, and I'm really impressed with the current progress thus far. I'm coming back to the team now with real-world experience working as a Full Stack Software Engineer, running my own B2B IT Business, and having worked for startups. The first programming language I've ever worked with was Roblox Lua way back in 2008 when I was only 9 years old. Now the age of 22 I have worked with several different stacks and architectures, and I'm coming back into Roblox game development to make the landmark game RoVerse a reality. I'm thrilled to be apart of this team and community again. Let's make this happen together. We look forward to working with Jamber to get Freeroam rolling, glad to have you back! Idyllic had a few bugs to patch after last weeks Beta update. They patched ship selection, which was looking for ship stats that didn't exist in the beta, solving one of many errors Fang submitted this past week. They also finished up a bit of datastore problems that remained with achievements, which was saving data to a player instance, instead of a player userid. Also on the updates list were two things on the Alpha Dogfight - the Asimov has now received its full number of mounts and can now tear up the sky with a vengeance, and a new feature catering to new players is being tested. We've had a problem with new player retention for quite some time, with new players joining, launching into Outpost Strike, getting blown up by flak, then quitting. To assuage this, we've tweaked the Outpost a bit to give them a better shot at snagging those first few kills without getting blown out of the sky. We're now the proud owners of the RoVerse.com domain, and we're looking for ideas on what to add to it to make it fancy and functional. It will already have a lot in common with our weebly page, but what cool stuff would you like to see? We're planning on having a fully-interactive starmap, with live-updating data based on activities going on directly in the galaxy, and possibly gameplay guides to help new players pick a profession - what else would you like to see? This week in the dogfight there were 205 kills, 25 with auto, 21 with beam, 0 with laser, 11 with plasma, 28 with railgun, and 120 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 93 kills, followed by the Koguun with 39. The most dangerous map was The_Great_Hollow with 111 deaths, followed by Blue_Spaceway with 70. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 103 kills and 4 deaths and a 25.75 KDR; CptJaller with 39 kills, 1 deaths and a 39 KDR; and redknight378 with 33 kills, 22 deaths, and a 1.5 KDR. They have unlocked the exclusive ship Cosmos Asimov in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 107) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will faction guns have their own animations? A1: Faction handheld weaponry should function the same as every other faction-custom feature in the game - the aesthetics can be swapped out, while the underlying mechanics function the same. In terms of gun animations, there will likely be a default option, and factions that want to go the extra mile can swap them out with their own. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |