Hello everyone! Welcome to the 272nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic has continued to work on the website hangar viewing system, having overcome a myriad of problems from blender to studio, and across languages from python to javascript. We have a special festive ship discovered by Akatana, and the announcement of the upcoming Hallows Eve event. Continuing off the success of the Excalibur view in the Website Hangar, Idyllic dove into getting the rest of the ships rendered and ready to display to the curious visitor. To start, this involved exporting all 153 ships out of studio and into .obj format. Using his vast knowledge of the ancient arts, Idyllic dusted off a deprecated function of the PluginManager, called ExportSelection(). Setting up a for-loop and targeting the ship directory in studio, Idyllic was shocked to find that the function required the user to click confirm on every popup! This meant that 153 confirmation dialogs promptly appeared, then disappeared, as Windows prevented the spamming. Recovering from that experience, Idyllic added in a delay to the loop, but still had to click the "confirm" button 153 times, and every 5 seconds. With the models exported to .obj, next up was importing them into blender and rendering the same camera animation that was set up for the Excalibur. Thanks to input from the community, Idyllic dove into blender's version of python and wrote a very fancy script that imported each ship .obj in a folder, joined them all into one object, moved them to the center of the scene, rendered the animation, then deleted the ship. This script worked perfectly, rendering each ship in turn, and saving the pngs to separate directories. From there, it was time to modify the website code. A simple selection dropdown, for testing purposes, was created. A few files were copied over, for the first few ships. left-pad was forked to identify the right frame numbers, and a javascript onupdate() function was devised. And the results were fantastic. Ship selection works! There remain a few thing we'd like to tweak, like maintaining the view-angle when switching between ships so it doesn't jump around, and some behind-the-scenes stuff with deleting preloaded images so your ram doesn't fill up with 4 gigabytes of images you can't see, as well as all the new stuff we want to do, like showing ship stats and improve the selection box. A strange ship has appeared, and information on the siting has been relayed by Akatana to all members of the public: Stop by the Dogfight Alpha and snag the limited-edition Ritojin Kai Spooktober before it vanishes into the etheric realms. Available in the event-ship sort. With the spooky month now upon us, it is time to prepare for the upcoming RoVerse Community Event Stay tuned for release date information. Unfortunately, Discord webhooks broke halfway through this week, so this leaderboard only reflects the information we were able to collect. This week in the dogfight there were 232 kills, 0 with auto, 1 with beam, 2 with laser, 7 with plasma, 12 with railgun, and 210 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 209 kills, followed by the Excalibur with 8. The most dangerous map was Pillarum with 139 deaths, followed by Blue_Spaceway with 54. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 228 kills and 3 deaths and a 76 KDR; Enders_sky with 2 kills, 16 deaths and a 0.12 KDR; and redx2924 with 1 kills, 5 deaths, and a 0.2 KDR. They have unlocked the exclusive ship Cosmos Vostok in the Alpha Dogfight. Nice work pilots! Also an interesting note, the Outpost died enough times and got few enough kills that its KDR was rounded down to 0. Good work. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 116) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What's the absolute maximum number of turrets on a ship? A1: A Very Heavy Fighter can, at most, carry 7 light turrets. Q2: If I shoot a fighter from a tank, how much damage will I do? A2: Probably a fair amount. While I won't guarantee you'll blow them out of the sky in one hit, I'd expect a conventional tank round to do a solid amount of damage, perhaps finishing off an already weak, or lightly armored fighter. Q3: If a patrol happens upon two non-faction ships fighting in faction space, how do we tell who was attacking who and who was defending themselves? A3: We won't be tracking that sort of information for security patrols, so you and your faction will have to decide on a policy - do you destroy both of them and steal their resources, intervene and send both on their way, or ignore them entirely as someone else's problem? Entirely up to you. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |