Hello everyone! Welcome to the 273rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic did some in-depth research into some new particle settings Roblox released, worked a bit more on the website ship hangar, and Roblox quietly released a slew of new settings for particle emitters this week, including new emission shapes and emission directions, that pose an exciting opportunity for visual effects, especially for a sci-fi game full of exotic space phenomena. Below is a selection of tests that Idyllic created, to test the limits and opportunities of these new settings. A few of those tests yielded immediate promising results, and earning a bit more exploration. Like this beta version of a star: We were quite happy with our older version of star effects, but they were unfortunately very static and unchanging. With these new particles, we can combine the old and the new to make any ball of runaway fusion reactions look just as dangerous as they're supposed to - now we can really capture the movement and heat of a roiling ball of atomic fire. And these aren't all the setting Roblox has been working on - there are a few as-yet-unreleased features for particles, like stretch and squash, and most importantly, mesh emission shapes. We anxiously await the incredible possibilities these features make possible. In other news, all active ships have found their way into the Website Ship Hangar, from the Accipiter to the Z-19 Falcon. Next up, working out a way to display stats and price. And due to some code monkeys not knowing how to rate-limit their webhook posting, Discord has once again blocked all posts from Roblox servers. This has thrown a wrench into our leaderboard exporting process, but is not unrecoverable. Unfortunately, this led to a few game-breaking errors that have been resolved in a way that lets the game continue working, but doesn't yet work around the primary issue. Unfortunately, Discord webhooks remain broken, so this leaderboard only reflects the information we were able to collect. We were only able to collect 4 join alerts and 3 individual kills. Anyone who managed to be recorded as participating has been awarded the cycle reward ship, if they didn't already own it. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 117) Calexian Community Challenge The challenges are: 6000 Outpost Turrets, and 3000 Non-Torpedo kills Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we have AI patrol ships to guard our systems while we're away? A1: You are responsible for patrolling your own systems, if you cant secure them, you cant control them. Recruit enough members to be a security force, or hire a company like the Inikan Legion to guard it while you're offline, if you have the funds. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |