Hello everyone! Welcome to the twenty-eighth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! It's been an incredibly promising week, as we've just refreshed our ranks with a whole new bunch of active and talented builders. This includes TheTermiteSmelter (aka BenjaminRanston) who has swiftly begun constructing the interiors of the military outpost. We've also found our writer who will be helping me with the newsletters from now on, and thank you everyone who sent in applications for the position, it really means a lot to us to see your commitment to the project! One of the biggest events this week has been making contact with Clan Community Studios, lead by Banman455 and discussing the mutual benefits of working together to bring fresh faces to the RoVerse Development Team and much needed active scripters. Thanks to CCS we'll be able to get up and running to tackle the scripting challenges ahead! This week ROBLOX livestreamed our Dogfight Alpha once again and expressed wonderful support for the progress we've shown so far - check out their Let's Play stream here: https://www.twitch.tv/videos/117312866?t=27m44s. We've also finally set up an official RoVerse Community Discord server so everyone can chat in real time and see news updates more easily. You can join the Discord server by using this link: https://discord.gg/JU2zTv3 This week, IdyllicDestroyer has been working on fine tuning the desert biome before moving on to the new biome types. While the dunes of the desert may appear simple, there is a lot more math going on underneath than he expected. Last week you saw single lines of sand dunes, in a simple demonstration, now he is nearing the completion of the biome: He has also finished another capital ship - an aerial bombardment platform that is absolutely destructive in atmospheric fights, obliterating the ground with a number of downward facing turrets, with thick armour underneath. If you've always wanted to fly a helicarrier, now is your chance. Here's some concept shots of what it'll look like in action: Over the course of a week and a half Galbotrix has been streaming some of the Industrial Command interior's construction, alongside monitoring the optimisation of the brick count in each section of the interior. The mineral review room and the secondary smoke stack room have been optimised to have lower amounts of unions and bricks while maintaining their current look.As for the construction of the Industrial Command interior, it is close to being accomplished with just a few sections left. The largest room is currently assembled to be loosely based on concept art where it will have a resource bay and power generators as shown below: Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall, so be sure to join if there's something you'd like to ask about RoVerse: https://www.roblox.com/Groups/Group.aspx?gid=2948290 Q1: What is going to be supplied to clans that want to register? Are the ship designs pre-made or do we have to submit our own to a developer? A1: We want clans to be genuinely represented in RoVerse and not feel like they're bound in who they are. For that reason, clans will need to supply their own builds for the architecture of the technology they use in RoVerse. All of the scripts will be taken care of by the game, but clans would need to design and build their weapons, ships, stations and buildings so that they feel at home when using their tech in RoVerse. There will be plenty of pre-made ships in RoVerse that will act as neutral civilian choices for players, but these are more for independent players rather than faction usage. Q2: Will RoVerse feature AI like PvE, or will it all be player based? A2: It'll be mostly PvP, since we want the game to be focused on the multiplayer experience just like the current clan world. However there is potential for AI such as patrolling NPC ships, or trade convoys, but it all depends on how scripted AI would impact performance. One aspect of the game which will definitely have NPCs for is wild animals you will find on habitable planets. Q3: Please say RoVerse won't be ruining its economy by doing sponsored Roblox events? A3: We definitely won't be doing anything that would break the lore/roleplay and immersion of the RoVerse world. Any sort of events that would be done in RoVerse would have to specifically fit with the setting and make sense in the game's story. When it comes to new players flooding the game who don't know how to play, they will have to pass a tutorial section before they can actually play with other players. At that point they would have to learn to play the game properly in order to survive. Q4: What sort of ship weaponry can we expect to see in RoVerse? A4: There will be a vast array of weapon types both on the ground and in space. They haven't been officially catalogued yet but you'll be seeing weapon types like kinetic, plasma, pulse, beam, missile, ion and more. We hope you enjoyed reading up on our latest progress! Let us know what you think over on the RoVerse Community Discord server and remember that we are always in need of more active talented scripters, so if you'd like to help don't be afraid to get in touch with us through RoVerse_Official on the ROBLOX website! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |