RoVerse Development newsletter #311
Hello everyone! Welcome to the 311th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.
This week, we've been quite busy on a variety of development areas. Idyllic dove back into the code for the questing system, completing the module for graffiti quests, Skinny continued optimizing different areas of Hyperion. We also have a big announcement, so stay tuned to the end of the Newsletter.
When we last left quests, we had completed the 'smash window' module, and made available quests show up on the criminal task board. Since then, we've been slowly expanding and optimizing this code, adding on extra final touches to make them as good as possible. Now, we've got the graffiti quests all up and running, giving you a target to use your art skills on. We also added the random-selection functions that pick a random untouched window or wall location as the target of your criminal endeavors. Coming soon, a fresh clean/repair quest will load at the neutral quest board asking kind citizens to clean up the damage the criminal scum have done.
Unlike windows, which are easy enough to highlight the shape of so you know where to go to complete your quest, graffiti can be on any flat undecorated surface, and needed a special way to identify to the player. We tried out billboardguis with alwaysontop turned on, with a shaded version of the graffiti artwork, but that wasn't very identifiable at long distances. It could work if we created a second bright white version of the decal, but in the long run, we'd like to avoid that and keep it extremely easy to add more graffiti to our library, if Factions wish to contribute.
In the end, we used the Curve Cutter Plugin to draw a rough outline of a basic graffiti shape, which disappears as you work your magic. Instead of a huge cube highlight, the target identifier is now a graffiti-shaped space.
Skinny has continued improving the lighting and optimizing builds, and there are certainly a lot of areas due for improvement. Below is an example of the poor optimization decisions someone in the deep past made, that we need to fix, so that players have the best in-game experience possible.
Alright, it's time for the big announcement:
For those of you who have followed this project for the past 5 years, you know of our struggles retaining developers working on the project, when their skills are much more lucrative elsewhere on the platform. We had a strong showing initially, with a big commitment from members of the Clan community, but that didn't carry this project through long enough to see it completed. We don't fault those prior devs for moving on to bigger and better things, in fact we are inspired by them. This platform provides an unmatched opportunity for those with bold ideas and dedication to chase their dreams, and achieve the unimaginable.
But this project must evolve with the times - a cool idea isn't enough to keep developers engaged anymore. With DevEx, working on Roblox isn't just entertainment or a hobby, but an actual potential occupation. With that in mind, and with the return of Banman455 to the development team, we have made the decision to begin directly funding this game, and using those funds to hire on new developers who can help us achieve its potential. In the past two weeks, we've hired on two VFX/Animation artists who are putting together a trailer for the game, we are in the process of hiring two coders to take on various aspects of the game, and a 3D artist specializing in meshing and texturing, and we're going to use their talents to get this game to Freeroam Stage 1.
Having a sponsor or two has definitely opened doors that were unavailable just a month ago, and this week the entire team has been more active than ever getting things moving, assigning tasks to new developers, and making sure everyone has what they need to get to work on the very achievable task of Freeroam Stage 1.
To the community - Thank you for your support over the past few years. I hope you'll stick around with us just a little longer, while we make the preeminent sci-fi space exploration and combat game on the platform. And if you or anyone you know would like to help out, drop one of the Directors a Direct Message, and show us what you can do, and we'll see if there's room on the team for your skills.
Enjoy this free sneak-peek of the new RoVerse Trailer Set - See if you can figure out where this picture was taken.
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:
ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ
No questions this week - hit us up in #dev_questions if there's anything you'd like to know.
You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!
Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!
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Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project