Hello everyone! Welcome to the fiftieth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week!
To begin, we'd like to welcome our newest scripter, Drahsid5. With his talents, he's been tasked with writing up the scripts for the innards of ground-related vehicles, like the APC and Transport Truck. Of course, he can't script them without having a model vehicle to work off of, which builder JangofettAlex was happy enough to provide. Featuring well-sculpted frames and sleek edges, these vehicles should be quite fun to drive!
NoCollider has really pushed himself this week, working long hours on the infrastructure that runs ships, both fighters and capitals. With an impressive amount of work put in this week, the end result is a nearly polished space flight and combat system.
He has also been working on the gameplay engagement of Capital ships in-game, adding important elements like turret rotation and projectile firing, as well as visual effects like engine trails and explosions provided by Vedrakkerous. The goal was to recreate both the look and feel of an immense battle between two factions and their massive ships. Of course, we are making sure that the effects of a large battle aren't more than most computers can handle.
Other devs have been making progress in their fields, polishing off sets of outpost modules, building ruins and turret types, and all sorts of other fun things, but nothing big (or pretty) enough to show here.
And the part you've all been waiting for: A new video, courtesy of Vaktus, detailing Capital Ship Combat in-game! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will moons be inhabitable? A1: Moons will functions nearly identically to planets, unrestricted by biome type or other such factors. They would exist in the same server as the surface of its host planet, and be entirely inhabitable, explorable, and capturable. And not every one will be like the Moon, think of the forest moon of Endor, or other diverse satellite micro-planets. Q2: Can we make our own version of 'storms' and such that would occur or are those even going to occur? A2: At this point, it's hard to say whether we would even be able to make storms happen, let alone user-generated ones. We will try our best to make each world and environment feel unique and real, let us worry about the storms and other environmental effects, focus on your clan ships and structures. If you do happen to create an interesting weather phenomenon, send it over to a dev or in the community, we might just add it ourselves. Q3: Do our ships have to follow the same surface guidelines for the interior? Such as using smooth plating and glow and nothing else such as diamond plate? I use a bunch of diamond plate in my original work, so I was just wondering if I have to change it to fit Ro-verse style? A3: While you don't have to fit our design style exactly, and we do encourage you to have your own unique styles of spacecraft, you should keep in mind what the roblox-supplied textures look like when scaled down to a single stud's size, few, if any, look very good. If you can find a way around this, like a custom tiling texture that scales down, that would probably work out better for everyone in the long run. Q4: Can we use textures as well? (when designing clan ships) A4: Loading texture files into the game does slow down players joining the game, but we do want to be able to support a variety of clan aesthetics - textures should be allowed, but not in excess, and not horribly large files. If you could compress your textures before uploading them, that would be phenomenal. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |