Hello everyone! Welcome to the sixty-fifth issue of the RoVerse Development Newsletter, where we keep you up to date on the progress we've made over the past week. This week, we've got some more news about planet generation, some more news from lordrex, and some new ships from Idyllic. First up, we have the demo of a transport ship from Idyllic. Custom-built to carry quite a few passengers and a bit of cargo, the transport ship class works well for shuttling people long distances, where flying personal fighters would be too slow. It also has a decent cargo capacity, enough to make it worth your while on those long trips, when passenger fare isn't meeting costs. That about covers the space vessels that we plan on including in the initial release of the game - small fighter to large capitals, cargo ships to carry goods, mining ships to do the mining, and transport ships to move people around. These are the classes of ships that ships will be categorized as, but these are not the limits of the ship types - things like carrier mods will be able to be applied, to tweak the stats of ships to better fit your needs. Lordrex has continued working on the backend systems, with good progress in updating and laying the foundations for future work. He has also been testing out the new pathfinding system, and checking how it works with smooth terrain surfaces. The results are quite promising, and we do see a way we could implement it in the scaled servers, if it works efficiently. Here we have a group of the near-extinct guest attempting to climb a mountain, set to trip randomly. It's quite entertaining to watch them repeatedly attempt the climb, only to fail and fall all the way down. On the planet side of things, the 8-step generation has completed its initial generation phase at about 7 weeks total, and after fixing a few manual entry errors, successfully loaded back into the game. Now all there is left is to wait for the 9-step generation to complete, and the full range of planet detail levels will be complete and ready for Idyllic to twist to his own nefarious ends. Studio doesn't quite like showing that many triangles, so here's just a small selection of the triangles of the full planet. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will it be hard to manage a large faction that owns and controls a large amount of territory and has a lot of members? A1: It will be just as hard as you'd expect. To control the galaxy, you'll need a loyal team of the best people to help govern and command the territories under your control. With 220 star systems, and 800 planets, it'll be more than one person can handle alone. I suggest a general or two to command military forces, an economic adviser to organize mining and resource gathering and sales, in addition to the usual group member management positions that every clan has. Q2: Will we be able to vandalize and graffiti stuff? A2: We haven't really considered the possibility of implementing a graffiti system, though I have seen some neat concepts on that topic. It really doesn't fit the scope of the project, and it would be an excessive amount of work to implement it, make sure it doesn't have any bugs, as well as moderate it. It may be a possibility somewhere down the road. Q3: What sort of Galactic events are we looking at? A3: We are open to the idea of both sponsored and unsponsored events, as long as they don't influence the galaxy of RoVerse, its economics, or faction strength or territory. If we do sponsored events, they will be isolated to a secret new system that pops up for a while, while unsponsored events put on by the devs may have a wider reaching scope - from a resource shortage to strange events, anything's possible. Q4: Will you be able to organize a planet from the 'command view'? A4: The command view is still in development, but right now it looks like it will be used mainly for commanding troop movements on the surface, surveying controlled and in conflict territory, and a few other smaller functions. Things like building cities and structures and bases will take place with at the character level, since the command view doesn't have the full resolution of the planet to work with - or at least it doesn't as we have it planned now.
You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |