Hello everyone! Welcome to the seventy-second issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, our devs have all been hard at work on a variety of tasks, from using the new beams feature to upgrade and update warp effects, to building ships, to adding more features to the radar gui. With some incredible progress to show, let's get right to it. You may remember a newsletter quite a ways back showing a demo of a warp field, and an even older newsletter with the jump gate portal made out of spiraling particles. Over the past week, our best effects experts have been updating and upgrading those effects using the new beam effect. This version is much less intense, especially for lower-end computers, making sure anyone is able to fly through a wormhole or a jump gate without a problem. We all can't wait to get the chance to fly a ship through one of these portals, and end up someplace completely different. What lies beyond these wormholes is for the adventurous and the brave to find out! We've also had some devs get back to work developing new capital ships, including this lovely ship developed by JangofettAlex. With its unique shape, and fancy exterior, any pilot can cruise and command the galaxy in style. Skinny has had quite the busy week, but he has continued his work on a large cargo ship that he has been working on. He's been busy adding details to the ship, like container numbers - it's important to keep who owns what cargo straight, or the unwitting captain might start an interstellar war. Idyllic has been quite busy as well, this close to the end of the semester, but he managed to add another important feature to the radar system - beacons. Beacons mark locations out of range of a ships radar system of important structures in a system, like the location of access wormholes, jumpgates, stations, and planets, showing them around the edge of the radar in the direction they lie. These locations will be visible in the HUD as billboard guis, but being able to see the ones behind and to the sides of your ship will come in handy. Seen in this demo are a planet icon, a wormhole, a jump gate, and a few fighters, as well as some capital target identifiers used to test the system, including weapons control, hangar, and a very far off escape pod. Thanks to Mikey for creating such a lovely set of icons for the radar. And the Capital Update dev team has been hard at work as well, and we're getting ever closer to release of that exciting update. This is just about your last chance to sign up for the Dogfight Alpha Tournament. Sign up with a team of your friends and prove who's the best pilot in the galaxy. You can find the form here: https://docs.google.com/forms/d/17KKApFQwTK-EW0uWbNQlWvq0i7OXem1Hf4YVh4SVOn4/viewform?edit_requested=true We should be announcing the date or dates of the battle soon, so don't wait too long! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will cities have a more detailed district for when people walk in as opposed to doing a quick flyover? A1: One of the limits behind generating cities procedurally is that there really isn't an option to create a more detailed version of the city without some human interaction. That's why we're putting so much effort into designing somewhat realistic cities, so that they feel like cities, with roads to drive your tanks down. We're still courting the idea of clan-built capital sectors accessible through landmark structures and place teleports, so that factions, if they put the effort in designing their own structures, we can integrate them in some way. Q2: Will factions have theme songs that play when they fly into battle? A2: While this wouldn't be supported on our end, there's nothing stopping a faction discord from broadcasting theme music to get their troops prepped for battle in a voice chat. We'll be sure to include a mute function so you can turn off the epic music Animula's created and listen to your own, without missing the sounds of people shooting at you. Q3: Will there be an alpha for ground battles as there is for space battles? A3: More likely than not, since planets will definitely be the most intense part of the game and we'll need to test how well they perform. That, and we do love showing off our work whenever possible. Q4: Will large capitals be able to use Time Dilation? A4: While cool when used effectively, especially in single player games, in the multiplayer world, I feel like messing with the speed players move and are used to at arbitrary times might be more frustrating than its worth. But we might keep it under consideration. Q5: Will structures have health? A5: Of course, that has always been planned. Static structures will have a bit more health than normal, and probably some sort of defense mechanism, and the owner should be around to protect it, but we don't want anything to be too permanent. Pretty much everything but a faction capital will be able to be completely destroyed, with enough effort. Q6: Will there be locker rooms around for you to change clothes on your character? A6: We want characters to be as personal as possible, even more so than those on the Roblox website, so the ability to purchase clothes and other items has always been planned. And changing into a group uniform before a battle, or putting on a new purchase should be as easy as possible. Expect changing rooms on stations near stores, as well as options to equip items from your inventory screen, for ease of access. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Any fans of the science fiction genre on Roblox can join the Science Fiction Genre Discord and find other fans and developers like you. Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |