Hello everyone! Welcome to the seventy-fourth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week has been quite busy, with lots more progress and a few tweaks to the Capital Update, some new ships from our shipbuilders, and a progress update on planet generation. Let's get started! Skinny has been working on his new cargo ship for the past few weeks, and it has finally gotten to a point he considers ready for flight. This truly massive cargo-carrying ship will be able to transport as much cargo as a faction could ever want, across as many star systems as they need to get the best price for the contents. With a unique style that doesn't match any other ships designed yet, this ship will truly stand out in your fleet. And we can't wait to see what he creates next. The Capital Update has seen some very important progress, with the first implementation of ship switching, as well as the first few steps towards customizable weapon loadouts. With the way the original dogfight alpha was coded, and the way the scripters handed work over to each other, caused it to become ungainly and very, very hard to modify. So the fact that we've been able to pull it apart and set it up the way it should have originally been set up, if a monumental achievement. We can't wait to show you how awesome this game is, and how much fun it is to fly around. But for now, you'll just have to take my word for it. Also from our shipbuilders, Sae'Tzar has built two new capital ships, the Bard class and the Guardian class, Medium and Small Capital, respectively. Matching the style of his previous ships, these capitals expand the line available from the manufacturer Wolf's Shipyard, and he has plenty more in the planning and early production phases. Mikey has completed another set of icons, this time the Capital Ship Icons. Each size class has a different icon, telling you at a glance exactly what ships are in your area. It's been quite a while since we've talked about where planets are at, as our focus is mainly on the Capital Update at the moment. But that doesn't mean we haven't been working on all the other cool features we've been working on. Planets have been in a sort of transition phase, as Idyllic transfers the inefficient generation system into a much more efficient, purely script-based implementation that doesn't rely on lists of objects holding data. This, of course, means that very complicated table structures have to be developed to hold all the information needed to generate planets. Currently, that means restructuring the continent growing system to select close neighbors from a table, rather than a part in workspace. And the work is going well, with everything on track to be completed before release. So stay tuned for updates from Idyllic's project! This is just about your last chance to sign up for the Dogfight Alpha Tournament. Sign up with a team of your friends and prove who's the best pilot in the galaxy. You can find the form here: https://docs.google.com/forms/d/17KKApFQwTK-EW0uWbNQlWvq0i7OXem1Hf4YVh4SVOn4/viewform?edit_requested=true We should be announcing the date or dates of the battle soon, so don't wait too long! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What are the planned differences between ships that use only hull shielding, vs ships that use hull and ray shields? A1: If a ship is to rely on hull shielding, it would ideally have a much higher hull health stat than a comparable ship that uses both types of shielding. The major difference, between a ship with equal health, would be the thickness of the armor, cutting into interior cargo space, along with the weaknesses and strengths of different weapon types. Unfortunately, this week there weren't too many questions that hadn't been answered before. You can find quite a few of these questions on the FAQ page. If you have any questions not answered, feel free to ask them in our discord Community Channel. See you next week! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Any fans of the science fiction genre on Roblox can join the Science Fiction Genre Discord and find other fans and developers like you. Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Comments are closed.
|
Archives
January 2023
Categories
All
AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |