RoVerse
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Roadmap
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List

NEWS

Picture

RoVerse Development Newsletter #302

5/15/2022

 
Hello everyone! Welcome to the 302nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, we did crimes...

…and by crimes, I mean we developed a range of criminal activities that players can undertake to ruin their reputation and join the ranks of the Hyperion Sect, a dangerous and profit-mongering mafia who have a strong grip on the businesses in the Entertainment District of Hyperion Station.

Any enterprising young criminal is going to want to dive right into the most illegal aspects of the underworld - however, the crime boss isn't going to trust you with anything dangerous like theft or murder right off the bat. You'll need to work your way into his good graces by performing a variety of petty crimes first, to get your reputation low enough to take on the more difficult crimes. And what better way to start, than by throwing bricks through the windows of stores controlled by the boss's rivals?

Picture
Just don't get caught by any officers patrolling around looking for hooligans.

And a second petty crime you might get asked to do, is graffiti the walls of the entertainment district with various symbols and logos. Using a sci-fi digital applicator, even the least artistic of criminals can spray a flat surface with an incredible work of art.

Picture
We intend for there to be plenty of variation in the graffiti images, so if you have a piece of faction artwork that'd work as graffiti, send it our way. Bonus points if there's lore behind it, like a subfaction of rebels trying to overthrow your faction.
Picture
Next on the list of crimes is Surveillance. The Boss will ask you to keep an eye on a location or a person, and your job is to check it out. You'll want to get close enough to get a good view, but not so close that someone gets suspicious about what you're up to.
Picture
With you developing a trust with the Boss, he might allow you to take on bigger jobs, like Theft and Smuggling. You'll go to a location, pick up an item, and deliver it to its destination. Just be careful - not every item you're stealing will be entirely unguarded.
Picture
Picture
And don't get caught with any stolen items, or you'll get arrested and sent straight to jail.
Picture

The next crime on the list is a fun but quite challenging one - Hacking. The Boss will have you find and obtain access to a console or junction box, and you'll have to complete a hacking minigame to obtain the cache of data contained within.

Picture
In this minigame, you'll have several choices, with most of them being incorrect, and one option moving you forward. Don't make too many incorrect guesses, or the alarm will start to go off, and you'll need to quickly hotwire it to keep it silent. Too many failures, and it'll go off regardless. With this crime, practice will be important - the actions aren't impossible, but getting good takes a few tries.
Picture
And to round off the whole thing, Cyrus has created a neat keyboard-typing animation that plays while you're standing at the keyboard.
Picture
There are a few more crimes on our list, but they'll take quite a bit more work to get functional. In the meantime, we'll be working on the other side of the reputation system - the lawful quests that will raise your reputation, not lower it.

​
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions from the community this week - send them our way via #dev_questions in the discord.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #301

5/8/2022

 
Hello everyone! Welcome to the 301st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week saw a little bit of work in a lot of different areas. Hoverquads have been improved on the coding side, with better resistance to spinning when they run into things, and improved performance when driving off of cliffs. Instead of plummeting immediately to the ground at the bottom of a fall, they now drift gracefully down.
Picture
Here's a demonstration of the previous falling issue:
Picture
We did a bit of testing at Hyperion, and found that they had another issue that was related - if you managed to fall out of the station, which hopefully won't often be an issue, you'd fall to world position 0, then hover there. While this was rather entertaining and led to some fun police-chases in space, it has been remedied with the new gliding code.
Picture
Picture

The original porpoise of the testing was to try out our newest feature - Vehicle Hijacking. The Police Hoverquads we've added will serve quite well as a stand-in for testing out a system that lets players hack and steal vehicles given a bit of time, skill, and luck. Stealing a hoverbike will be a bit easier compared to stealing an entire untended ship, but the skills you pick up committing petty crime in the halls of Hyperion Station will do the enterprising criminal well in their illicit career.

Added this week are two vehicle-requisitioning consoles for Deputies to call in their Hoverquads. It also includes an ownership system, that registers the vehicle to the person who summoned it. Anyone else who attempts to ride the hoverquad will find disabled controls, and a 'Hotwire' prompt.

Picture
Be sure not to requisition too many hoverquads, or the Sheriff might fire you.
Picture
The hotwiring system itself is quite simple - you must hold down a series of keys with the correct order and timing, and the vehicle will become hacked. The gif below shows the functionality of the system, however it has been significantly sped up to fit in the seven second gif format. The keys you'll need to hold will follow a common pattern, but be randomized, to encourage investment in the hacking skills you'll develop over time. A skilled thief will be able to complete even the most complex hacks in a single try, and make off with anything not bolted down.
Picture
Testers described the mechanic as "difficult" which is what we were aiming for - difficult and slow, but possible if you're determined.

While Idyllic was modifying the hoverquad code to glide gracefully to the ground, an idea appeared. The vehicle performs quite well at Hyperion, where the ground is flat and level - but what if it was somewhere that was neither? And so we set about making them work at Daedalus Rex, the planetary proof of concept.
Picture
Using a variety of the new constraints and some simple code, we were able to modify the original hover function to work on a spherical planet. There are quite a few handy settings on the constraints that ended up working perfectly for our porpoises, like AngularVelocity's RelativeTo attachment setting making steering on the underside of a planet easier than figuring out the relative direction and rotation. AlignOrientation has a PrimaryAxisOnly setting that lets you make a part face perpendicular to the surface of a target. 
Picture

Among other changes made this week, was a first-pass at the Station's first restaurant. The Donald Bar has been renamed the Donald Café, after its proprietor, Donald P Sullivan. Serving a variety of snacks and meals that are replicated on demand, the café is the cheapest option available for the hungry traveler. Hungry for some rock candy or a plate of nachos? This is your next destination.
Picture
Last up, is phase 1 of the new manufacturing wing of the Station - The Refinery where ores collected by the Tortuga or personal mining vessels will be melted down into the valuables they contain, using a high-powered magnetic resonance furnace to separate the gold from the space rock.
Picture
Picture
Don't get your limbs caught in the grinder-feeder.
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions from the community this week - send them our way via #dev_questions in the discord.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #300

5/1/2022

 
Hello everyone! Welcome to the 300th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, the security checkpoint has received both and upgrade, and a fatal flaw. In addition to more details added to the checkpoint, the scanners now have interaction when players walk through them, lighting up green when you're clear to pass.
Picture

And the cameras can randomly choose to track you, even when you haven't done anything suspicious recently...
Picture
But if you get caught smuggling any contraband through the scanners, they will hunt you down...
Picture
If you're an enterprising individual that wants to make some money, and you don't care about anything as boring as getting caught going through security, keep in mind that every time you get caught, your bounty on the station will increase, and you'll soon have the law and any bounty hunters on your tail soon enough. But there is another option - find a hidden maintenance access tube that is poorly guarded and just off the beaten path:
Picture
If you've found the randomized code of the day, you can punch it in and work your way down a tunnel guarded by poorly-powered forcefields. It may be a bit slower than making a run for it, but if you're careful you'll sneak entirely under the radar.
Picture
I just hope your jedi master doesn't meet his untimely end while you're trapped on the other side.
​

Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Can we use asteroids as weapons?

A1: They aren't the easiest melee weapon to wield, but I imagine they pack quite a punch. The Micrometeorite Boxing Gloves, coming soon to the Hyperion Arcade Prize Counter!

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #299

4/24/2022

 
Hello everyone! Welcome to the 299th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, the Hyperion Station Security Checkpoint has been constructed, which will be the point of entry for players and npcs getting off any docked Capital and Civilian ships berthed on the dock arm of the station. Their inventories will be scanned for any contraband they may be trying to smuggle in, and their every move will be watched by a high-tech security system. 
Picture
The Eyeris™ Security system is the best money can buy - it can track 6 targets independently, maintain a preprogrammed search pattern, track and follow selected individuals, and converge menacingly on anyone who dares to break the law within their view.
Picture
Picture
The hoverquads have received an update as well, with a new high-hover mode that puts you just a little bit higher than any ground-based obstacles you might encounter. Now your high-speed pursuits wont be interrupted by a civilian getting in your way.
Picture
Picture
vroom
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #298

4/16/2022

 
Hello everyone! Welcome to the 298th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week was a productive one for Hyperion, getting a brand-new sheriff's office for those who maintain order in a chaotic universe to arm up, track criminals, and maintain the peace. Inside, players with a positive reputation, will have access to the Deputy's Armory, full of high-powered weapons for taking on the baddest criminals; A security system that tracks the locations of persons of interest as they make their way around Hyperion's Ring District; A bounty board and Most Wanted display, for tracking the whereabouts of the worst criminals in the sector; and an armory with the latest peacekeeping tech.
Picture
The Security Hologram is a scale representation of Hyperion Station, focusing on the Ring and Ship Docks, that highlights the locations and relative reputation of everyone inside.
Picture
Here we see the NPCs clustering around the entertainment district, while the viewer is in the Sheriff's Office. Below, two players are seen active.
Picture
Next up is the Armory - where those on the side of law and order can arm up, kit out, and keep the peace in the often rambunctious Hyperion Entertainment District. And what better way to get where they're needed than by taking a Hoverquad?
Picture
For those with the highest reputation, or those who manage to steal the keys to one, driving the Hoverquad is a job held in high esteem.
Picture
And what's a security-force Hoverquad without some fancy flashing police lights?
Picture
Hyperion has also gotten a facelift - we have enabled Shadowmap Lighting to make use of the best and latest lighting technology. And though our previous lighting is way overblown for this lighting mode, we'll be toning down the lights that are too bright for this new setting.
Picture
And a side-by-side comparison:
Picture
Picture
This week in the dogfight there were 102 kills, 30 with auto, 0 with beam, 0 with laser, 0 with plasma, 0 with railgun, and 72 with torpedo. The most dangerous ship was the Excalibur with 57 kills, followed by the Diptera with 26. The most dangerous map was Blue_Spaceway with 60 deaths, followed by The_Great_Hollow with 32.​
​
And now, the moment you've been waiting for...
The three players that topped the leaderboard were Imperial_Prime, with 57 kills and 3 deaths and a 19 KDR; redknight378 with 26 kills, 6 deaths and a 4.33 KDR; and FangABXY with 18 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots!

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 139)
Picture
Calexian Community Challenge
​​The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #297

4/3/2022

 
Hello everyone! Welcome to the 297th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week was a busy one, with several members of the Dev team gearing up to add the new features to Hyperion we talked about last week, we talked with the community about ideas for the Hyperion Arcade, and Idyllic quickly added a ship-unlock notification menu to let you know when you've unlocked a free ship.

In the midst of coding an April fools day joke spaceship, Idyllic noticed a small oversight we'd made in the code a long time ago that was supposed to be a temporary patch, but had become permanent. The original dogfight code would automatically award all players joining the game any ships that had a cost of 0 credits, regardless of whether they had access to that ship or not. To fix this, we set the cost of all unlocked event ships to 10 credits - an irrelevant amount of credits for any players who completed a challenge and unlocked a ship, but still a weird user experience if you didn't know why.
Picture
Now, we have added a simple unlock alert popup, to let you know when you've unlocked a free ship, and where you've unlocked it from. This involved a lot more research than Idyllic was anticipating, but we think we've nailed down exactly where each free reward ship came from. Now, the ship will be automatically unlocked for all eligible players, and they'll get a handy popup letting them know. No more searching the event ships sort for unpurchased ships, they're all yours without any effort.

Hyperion's renovation has gotten underway, with Maximus taking on the tasks of building new trains and a black market hangout, two new recruits helping with the storyline and bounty systems, and Idyllic beginning to lay out all the new areas. A discussion of ideas was held in the Discord this week, with members of the community contributing simple game concepts for the Arcade. The community was quite helpful, and we've now got a concept list for over 30 simple games - hopefully we can find the room for all those cabinets.
Picture
One of the first things changing will be the train station location - instead of blocking off the Faction Hall area, the train stop have been moved into the tunnel. The Sherriff's Office will be located in the far corner, and the security checkpoint will be getting a cell block to hold unruly stationgoers.

The largest new section will be the refinery and cargo dock, home of the Tortuga. You may recognize the ship from last years Hallows Eve event - it's the Stationmaster's ship that players can borrow to mine asteroids with before they have bought their own ship.

Picture
And Vaktus makes a guest appearance, with a concept addition to the Faction Hall - the Hexagonal Galaxy map we developed displaying a live-view of system ownership.
Picture
​This week in the dogfight there were 199 kills, 0 with auto, 1 with beam, 0 with laser, 6 with plasma, 0 with railgun, and 192 with torpedo. The most dangerous ship was the Chariot with 81 kills, followed by the Godship with 80. The most dangerous map was Pillarum with 108 deaths, followed by Blue_Spaceway with 55.
​
And now, the moment you've been waiting for...
The three players that topped the leaderboard were devOmegax, with 95 kills and 0 deaths and a N/A KDR; tygrys202 with 61 kills, 2 deaths and a 30.5 KDR; and SabineWrenDemo with 31 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots!

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 138)
Picture
Calexian Community Challenge
​​The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions in the discord this week - head over to #dev_questions if there's anything you're dying to know.​

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #296

3/27/2022

 
Hello everyone! Welcome to the 296th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week was jam-packed with more bug fixes, focusing on the Juggernaut gamemode and its propensity for failing whenever the juggernaut dies, which turned out to be a problem with wreck generation. This has been fixed, thanks to help from the community with helping Idyllic debug.
Picture
Picture

A new feature has appeared, after Idyllic saw an inspiring gif on twitter, and just had to have it - Beams now leave a burning trail of molten metal in their wake, instead of using the generic laser hitmarker effect.
Picture
Using some simple but tricky to implement logic, the trail cuts out whenever the beam leaves a particular surface, so it doesn't just track across the empty void. And special thanks to devOmega for helping make the glowy bits extra glowy.
Also, try not to get banned for drawing anything weird on the stations - remember some poor maintenance worker has to go on a several-hour-long spacewalk to patch up any marks you leave on his station.
Picture
Next up is a special treat, with another weapon effect that has been refined - this time it is for the Railgun turrets that will grace the Station Strike gamemode. Picture it now - you're exploring a silent asteroid field, searching for the rarest ores and valuable veins of minerals, but you've unwittingly stumbled into the territory of the most reprehensible of enemy factions. Their station, on high alert since it picked you up on long-range scans is not interested in diplomacy, and as soon as you maneuver into range of its heavy railguns, it strikes:
Picture
With a huge round so magnetically charged that it ionizes the scant particles of space dust into a glowing shockwave, the railgun bolt travels at incredible speed, slamming into your ship and leaving a hole straight through.

It's also quite scary when the turrets lock on to a fighter, as seen below:

Picture

And when you get stuck on a rock, and are entirely helpless to defend your ship:
Picture

Next up in this Newsletter, we'd like to talk about our plans for Freeroam.
With the Capital Update wrapping up, it has come time to discuss our plans for the first steps of Freeroam. Before now, we've left this step of the project pretty ambiguous, only describing it as having the basic features of the final game, and working up from there. But now, we've got some solid plans for you. Things are still flexible, so if you have any input be sure to discus it in the community.

By now, you all should be well acquainted with Hyperion Station, home of the Egg Hunts, Christmas Drinks, and the occasional reactor meltdown. Right now, it is practically just a showcase you can visit occasionally, whenever you want to check out the latest Faction Stalls. But with Freeroam, Hyperion Station will become so much more. Hyperion is the heart of RoVerse, the first place new players will join, where they will receive their orientation to gameplay mechanics like piloting ships, collecting ore, and completing quests. 
Picture
But Hyperion isn't destined to just be a lobby for brand-new players, it will also be a central social space for all sorts of visitors to the RoVerse galaxy. To that end, as the first stage of Freeroam, we will be fully developing Hyperion Station into a full gameplay experience for all members of RoVerse, not just the new ones.

Think of it as RoVerse, but distilled down to a single star system to begin with. It will have all the important gameplay features, like Quests, Currency, and Ship Combat. But we also want to embrace the roleplay aspects of the game early - we want to develop a functioning economy to match the credit-earning capabilities of the quests system with things to spend your hard earned credits on. Clothing and Weapons to equip your player, expanding out into entertainment, like an Arcade with fun minigames, a Hotel with rentable and customizable player cabins, and Restaurants to purchase exotic and faction foods. We want to have a Bounty System, to establish a bounty-hunting force to keep rulebreakers and havoc-causers in line, a Station Security Force to maintain order, and a thriving Black Market Quest system, to cause disorder. We also won't let the 
Faction Stalls area fall into disuse - we want to add more purpose to those beautiful creations, and allow factions to sell their uniforms, and if Roblox adds a group-join prompt in-game, actively use those stalls to recruit new members.

​In short, we want to create a fun game that players can spend their time in everyday, instead of continuing with our current process of large content updates to a Dogfight that everyone has played out. There will still be room for the Dogfight, however, with plans to turn it into a competitive VR simulation game that the best pilots in the galaxy come to Hyperion Station to compete in, as an in-universe explanation for its existence. 

These features will not all be completed when we intend to open Hyperion Station 2.0 up - they can and will be added on over time, as they are completed. Instead of waiting months for new content with nothing to do in the meantime, you'll be able to enjoy the gameplay experience the full time, with exciting updates keeping you engaged. Earn credits to purchase ships and customize them to your liking, including civilian mining ships and transports, customize your own cabin with decorations like a Cyrus Gold Bobblehead or a fancy couch, or try some sushi shaped like a capital ship - what you make of the game will be entirely up to you.

And to wrap everything up, as system exploration systems are completed and the wider galaxy becomes ready for players to explore and conquer, a collaborative quest will begin. Players will be challenged to collect and deliver the required resources to construct the first galaxy's first Jumpgate, under the direction of the Professor and the Stationmaster, and unlock access to the rest of RoVerse in what we hope will be an exciting live event.
Picture
We hope you'll stick with us as we finish up the Capital Update to the Dogfight, and as we begin this exciting work on the first stage of the "Full Game" of RoVerse. And be sure to drop by the Discord with any ideas you have, we love to hear them.

​
We have the leaderboard stats from last week's leaderboard for you, which also involved bug fixes of its own sort - the extraction code we used incorrectly calculated whether a specific entry was on the correct day or not, so that led to it counting all kills after the week start date as kills from that week. With a little bit of code, we had that edge-case fixed:

Last week in the dogfight there were 131 kills, 47 with auto, 13 with beam, 12 with laser, 0 with plasma, 24 with railgun, and 35 with torpedo. The most dangerous ship was the Excalibur with 47 kills, followed by the Gladiator with 22. The most dangerous map was Pillarum with 65 deaths, followed by The_Great_Hollow with 35.
​
And now, the moment you've been waiting for...
The three players that topped the leaderboard were devOmegax, with 52 kills and 21 deaths and a 2.47 KDR; FangABXY with 31 kills, 21 deaths and a 1.47 KDR; and Niracih with 24 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots!

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 136)
Picture
This week in the dogfight there were 411 kills, 38 with auto, 40 with beam, 10 with laser, 31 with plasma, 9 with railgun, and 283 with torpedo. The most dangerous ship was the Chariot with 228 kills, followed by the Excalibur with 58. The most dangerous map was Pillarum with 162 deaths, followed by Blue_Spaceway with 119.
​
And now, the moment you've been waiting for...
The three players that topped the leaderboard were devOmegax, with 269 kills and 13 deaths and a 20.69 KDR; FangABXY with 60 kills, 14 deaths and a 4.28 KDR; and cakespy123 with 41 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots!

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 137)
Picture
​Calexian Community Challenge
​​The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Will Capitals be able to have Mining Turrets attached to them?

A1: Unlikely, as they are two separate classes of ship. While they may overlap in size, Mining ships are specifically designed for their purposes, able to mount various mining devices on their turret mounts to collect and process ores from asteroids. A Capital ship is designed as a combat platform with various specialties from Carrier to Offensive intent, and would not be particularly effective at collecting ores. Mining ships will be able to get quite large, though they will lack the combat effectiveness of a dedicated combat ship.

Q2: Can we have blast mining with rockets/missiles/torpedoes? 

A2: Those do sound quite cool. We'll look into it.


You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter#295

3/13/2022

 
Hello everyone! Welcome to the 295th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, we've continued crossing bugs off our list from the 3rd community playtest, with some exciting things solved like UI issues with the gamemode scoreboard, faction turret errors, fighters being able to fly straight through Capital ships, turret shot rendering, and turret descension. We've also snagged several other generic errors that were stopping things like respawning or dealing damage, particularly with Missiles.
The community tests were also invaluable in helping us establish a baseline for how much health a Capital ship should have - the Bolitho would be considered a light Cruiser, and is in the very smallest Capital category of ships, so it should be able to hold its own against a limited number of fighters, especially with its complement of 7 flak cannons, but it shouldn't be an impenetrable wall if you sneak up behind it or outrange it's flaks. After the testing last week, we've doubled the health of the Bolitho, which gives it a bit more appropriate bulk for taking fighter hits. We've also taken the opportunity to tune Capital vs Capital damage - two Bolitho fighting each other with 3 Conventional turrets currently feels exactly like we'd want it to feel. Not too many hits to take one down, but it doesn't feel like it's made of glass either.

A new feature requested last week and quickly added in are turret reticles. These small pips will always be directly in front of the turrets on your ship, showing you where your shots would go at that exact moment, while the turrets are still transiting towards your mouse.
Picture
Picture
While they no longer get stopped by flak, this does give you a good idea of a ship's best firing angle, which on the Bolitho is directly ahead, with all guns to bear on the target.

A feature that is making its return, but at a fully-improved level, are ship wrecks. Randomly generated from the Capital ship model that just died, these wrecks appear with a brilliant explosion. Now, they work with any Capital you happen to be flying, not just the Bolitho.

Picture
We're to the point where we're testing the Capital Beta out every week - Join us next Sunday to help test out multiplayer aspects of the update. Your help is greatly appreciated.


Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

Q1: Will we be able to add Hangar space to captured enemy Capitals?

A1: Unfortunately a captured ship is very difficult to modify without the original schematics. They'll be stuck with the Hangar space they have, unless you build a version of your own and spec it as a Carrier.

Q2: 
An annoying issue with capitals is that some small obstacles will stop the largest and strongest ships in their tracks. I can see this becoming a significant issue and/or exploitable strategy for many factions. Especially as larger ships get deployed. Will there be a mechanic to overcome this?


A2: We're working on a way to deal with this - the first change is live that prevents your throttle from getting set to 0 when you run into something. In the future, we want to use the collectionservice to tag small debris that should be able to be moved out of the way of Capital ships. We tried out detecting the size of debris live when you run into it, but unfortunately the debris isn't uniformly set up, and would be a pain to detect that way. This will take some dedicated effort to group and tag items in the existing maps.

Q3: Can we collect debris to turn into resources?

A3: Sure, debris that is created by the destruction of ships will be a vital aspect of any faction's fleet maintenance scheme, since most of the resources that went into a ship should be recoverable from the wreck, if your particular side wins the battle. Now you wont be able to scoop this debris up with a net or anything, but you will be able to mine them like very valuable asteroid chunks.

You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #294

3/6/2022

 
Hello everyone! Welcome to the 294th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This weekend, the community helped test out one of the last pre-release versions of the Capital Update. Thanks to their help, we've now created a list of bugs that absolutely must be patched before we release, and can start crossing them off to make it over the final hurdle.

We did manage to sneak a new feature or two into the Beta as well - Flak turrets are now grouped into a single weapon group that can be disabled with a single button, instead of one at a time, and disabled weapons show up as grey on the reloading indicators on the HUD.
Picture
Picture
Weapon descension has been enabled, with turrets being able to angle down about 10 degrees. You may see shots fire through the hull of your ship if it protrudes from the turret far enough on a level plane, but unless there's a lot of demand for turrets to respect collisions there, we'll leave it as-is - it makes it much easier to hit targets directly in front of you, and there will be an exceptional amount of weirdly-shaped ships that make this difficult to control.

The Bolitho now has a stronger Engine effect, and some trails, instead of using slightly scaled-up versions of fighter effects, and we've been slowly filling out the achievement icons on the rewards screen.

Calexian Community Challenge
​​The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions this week - drop by #dev_questions if you have any questions about the game.


​​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!

RoVerse Development Newsletter #293

2/27/2022

 
Hello everyone! Welcome to the 293rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week.

This week, we've continued work on the code front, but we also found time to work on a few new achievement icons that will be awarded after a round - in honor of a certain urban legend that has arisen in the past week.
Picture
Things on the code front are progressing well, and we've moved from getting all the code sorted and updated, to debug testing where we attempt to play the game until something breaks, fix it, then repeat.

​This week in the dogfight there were 109 kills, 37 with auto, 0 with beam, 0 with laser, 0 with plasma, 6 with railgun, and 66 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 43 kills, followed by the SSA-3-2_Ritojin_Kai with 24. The most dangerous map was Blue_Spaceway with 66 deaths, followed by Frostland with 27.
​
And now, the moment you've been waiting for...
The three players that topped the leaderboard were FangABXY, with 80 kills and 7 deaths and a 11.42 KDR; tygrys202 with 28 kills, 34 deaths and a 0.82 KDR; and Outpost with 1 kills, 68 deaths, and a 0.01 KDR. They have unlocked the exclusive ship 
Radiant Corps Moonray in the Alpha Dogfight. Nice work pilots!

If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 134)
Picture
Calexian Community Challenge
​​The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories
Picture
Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse:

ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290
Discord server: https://discord.gg/npxBGwJ

No questions this week - drop by #dev_questions if you have any questions about the game.


​​​You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!

If you want to catch any of our developers streaming, you can always follow our official Twitch channel here!

Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite!
<<Previous

    Archives

    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016

    Categories

    All
    Bug Fixes
    Concepts
    Environmental
    Scripting
    Ships
    Structures
    User Interface

    RSS Feed

    Authors

    Vaktus: Leader of the Vaktovian Empire and head of the RoVerse Project

    IdyllicDestroyer: Master of code, planetary creator and destroyer, and Space-Turkey Warlord. The myth, the legend, IdyllicDestroyer.

    PAST AUTHORS
    Aleuvian: Overseer of the Combine Empire, writer and musician in High School

Powered by Create your own unique website with customizable templates.
  • Home
  • News
  • Community
  • FAQ
  • Photo Archive
  • Roadmap
  • Starmap
  • Shipbuilder's Guide
  • Introductory Videos
  • Faction Build List