Hello everyone! Welcome to the forty-eighth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, we've seen a lot of the momentum from last week carry over to this week with some new planetary energy collectors from Robusttitan, and LordRex took the time to develop a proper scaling chart for the game, so those of you working on your own assets can get a rough idea of how big your ships will be, Idyllic has added nearly all the other minerals base ores, and Vedrakkerous has nearly completed the warp animation! Animula has been working hard on custom ambient and background audio tracks for the game, and we have a sample for you this week: https://soundcloud.com/animula_musicdev/the-big-vast-preview https://soundcloud.com/animula_musicdev/dont-go-to-far-out LordRex has been incredibly hard at work trying to get the scaling as accurate as possible, and managed to come up with this very convenient chart: This chart is sure to account for the fact that we plan on using different scales in space, on a planet, and inside a station to create the effect of a larger area. For example, vehicles in space are quite small while the buildings and stations are much larger to create a much larger effect for fighters and other craft, so be sure to keep this in mind when building a station. You will also want to be sure that you are scaling all of starting versions of your assets should be scaled to a normally sized humanoid to ensure the best possible sizing. RobustTitan has also been working on planetary power generators, and managed to come up with some of these beautiful models. The first images are the solar generator, which will likely be found in massive arrays for those seeking sustainable power without access to other sources. For those who don't want to rely on solar power, or want to avoid the massive battery banks needed for the night, geothermal energy is an effective, all-around option, especially on volcanic planets! This week, Idyllic has also been hard at work on the models for the minerals that will be found among asteroids and planetary mines. These minerals are the basis for a plethora of components that will be used across the galaxy for ship parts, electronics, fuel, and much more! The ores finished this week are listed below; Gold Magnetite Pyrochlore Bauxite Uraninite And several more minerals, that you'll have to find for yourself! In other news, we finally have the majority of developers coming back from exams, finals, and school in general, and we can expect development to continue in full swing, we are also experimenting with different, earlier times for the newsletters, and we hope to get more content out to all of you at more convenient times! The last few weeks have been incredibly exciting, and the development Discord server has been exploding thanks to the leadership of IdyllicDestroyer in Vaktus' absence, and the proactive efforts of Vedrakkerous to bring development to the point we are now at! Without these two, we would likely still be at a near standstill development-wise, and their efforts to bring the project to life with fresh faces and ideas is incredibly motivating! We look forward to what the future has to bring! Special this week, just for you, are some computer wallpapers custom made by WhoToTrus! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: How dangerous are space turkeys? A1: I think their record speaks for itself - not one single person has seen a space turkey and lived to tell the tale, all we have are rumors and campfire tales, stories of screams in the dark, and the bloody scene the next day. Someone who manages to best a space turkey, would surely be the most cunning and strong warrior the galaxy has ever seen. Q2: How will group division uniforms work in RoVerse? A2: We're still nailing down the final details on how character clothing and customization, but we should be able to support factions selling their own clothing - uniforms as well as division or high rank clothing - and have the proper controls over who they can sell them to. Q3: Will more valuable ores spawn underwater due to the increased danger on many of the planets? A3: You can look forward to a wide variety of rare minerals in all sorts of odd places around the universe, not just on asteroids and around mountains. Underwater, in nebulas, even far out in the dark voids far beyond a star's light. Q4: If a group is accepted into RoVerse, is it required to have custom content even if it isn't a major nation? A4: While it may not be required explicitly to have their own content at the beginning, we are looking for clans with the dedication and resources to create a truly unique faction - there may be some grace time at the beginning, since our list of content is growing quite long, and you may be able to convince one of our devs to help you out, but eventually, you should plan on creative everything, so your clan stands apart. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the forty-sixth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week we've seen an astonishing amount of visual work from Vedrakkerous and Idyllic has been working behind the scenes on the resource system for RoVerse, and has a very convoluted and terrifying spreadsheet detailing the first progression concept from basic minerals to full spacecraft and structures! This spreadsheet has been an absolute nightmare of organization and research to ensure that almost all ores and materials progress in a way that is somewhat accurate. As seen above, Idyllic is still quite far from completion, but has already managed to create the most convoluted chart ever seen, and we are excited to see what new organizational nightmare he comes up with later on. Vedrakkerous, on the other hand, has been hard at work creating, refining and optimizing particles for just about everything from space dust to entire stars! Take a look at some of these beautiful visuals that will enhance the game just that bit more: The image below is the shield effects, which flare up when your shields take damage and pulse outward around your ship based on the type of shield you use! Once a shield has been completely dissipated, it will create a form of vortex around the ship to indicate it is recharging, and once charged you will be once again safe from damage! Vedrakkerous even got the inspiration from Stellaris to make a few stars, namely some of the most common stars; The Class M Red Dwarf star: The Class G Orange star: The Class A White Dwarf star: While the stars are beautiful, and look absolutely stunning in dogfight mode, Vedrakkerous decided he wasn't done yet and decided to go out of his way to prepare warp effects for larger ships which look absolutely stunning as is to be expected at this point! And finally, he prepared a gif showing off the set status effects each ship has when under damage to provide just that little bit of additional detail to ships to show off current damage or destroyed modules on larger ships. At the time of my writing of this, Vedrakkerous is still hard at work updating and creating new effects for use, and if I were to update each time he made a change, I would be here all night! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be clan specific / lore-based minerals? A1: While supporting clan lore specific minerals would be cool, in the end, it'd just be unfair - either only certain clans would get their own special mineral, or everyone would have to get their own, and can you imagine how much more convoluted that flowchart would get with a bunch more minerals to start from? Q2: About how much would the largest, most fully 'decked-out' capital ship cost? Millions? Billions? Trillions? A2: This is hard to say at this point - we want it to be possible for clans to build capitals, but not so easy that there are hundreds floating around. In the end, the price should be balanced to keep them expensive, but entirely possible with the right teamwork. Q3: Will there be AI planet populations? A3: I'd say an AI population in the most basic sense - there won't be characters wandering the streets, but there may be some generalized AI, sort of like a city simulation game would have. Q4: Will there be unrest for planetary populations? A4: In continuation of the previous question, a generalized city AI would allow us to have events occur in cities, like an outbreak of plague or other positive things, like a city-wide celebration boosting profits. So unrest would definitely be a possibility to explore. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Author's Note: Hey guys, I will be going through and organizing every newsletter published from #37 and prior to support a new category system you may have noticed on the right side which you can use to sort for specific topics you are interested in! We will try to tag every newsletter appropriately, and this will, hopefully, be the first of many overhauls to make the site more user-friendly than it already is. I've also removed the author tags on the bottom in order to have a permanent tag for all three authors (Vaktus, Idyllic and myself) on the right side under the categories. Thanks for reading this week's newsletter, and I hope you guys enjoyed all the amazing work put in by our development team! ~ Aleuvian Hello everyone! Welcome to the forty-fifth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, we have quite a bit to show off from our team, and we especially look forward to showing off Vedrakkerous' work! We have received a lot of information on the planet status from Idyllic this week. He has said that the main setback for planetary generation is the time it takes to generate roughly 600 planets in low and high detail separately. We are switching from Vector3Values for the parameter storage of continents, wind, elevation, etc. in favor of a table format, which will allow all information to be accessed in a less intensive manner, therefore speeding up the generation process. Idyllic has also been constantly going back and forth to time planetary generation to find the slowest processes, and has generated the following timetable!
All of these numbers narrow down to a total time of 2.2 hours, which is still far too long for the galactic scale we are looking for, however this is definitely down from the 4 days it took to generate high detail planets in the past! RexPatriot has also been hard at work getting the Research Center finished after studying several concepts we've sent him, and he has come out with yet another stunning product that captures the feel of a high-tech laboratory! With the massive satellite on top, you can imagine a network of these structures working together to improve and synchronize tests with the top-of-the-line orbital relay technology, all working in tangent to produce an end product across the planet! This week, Vedrakkerous has been hard at work setting up the grayscale nebula images so that he can generate plenty of nebulae using various colors, and with the recent Color3 support update he is now able to generate thousands of nebulae using a large set of various textures and an absolutely stunning array of colors to blend and make each nebula completely unique! Space clouds have never been more exciting! Grayscale individual textures: Multi-layer Color3 Demonstration Layering Demonstration Color3 on a single layer Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to fly our ships into Gas Giants? A1: Spaceships are designed for a specific location, usually space. Shields would theoretically have a hard time operating in-atmosphere, where a ship would constantly be colliding with particles, and, at this point, we think we will use this as the basis for restricting both ship flights close to the surface of rocky planets, and as a limiting factor for gas giants. Now that's not to say that you won't be able to fly into them at all, it just might take a lot a power to your shields to stay there for long. Q2: How many bases will a clan be able to establish on a planet? A2: So recently, a member of our discord community did the math on the surface area of the average planet that we have planned - with a radius of 4,000 studs, each planet would have around 200,000,000 square studs of surface area. That's a lot of room - so you should be able to establish as many bases as you would like, so you can have a quick response to any attacks. Just don't put them too close to each other, or they might make an easy target for orbital bombardment! Q3: Will we be able to buy in-game 'stock' within businesses starting out in Ro Verse? A3: We haven't quite nailed down how businesses will work, but running a stock market on top of that would be extremely complicated. I wouldn't look for it in the initial release, but depending on how businesses work out, it might be implemented at a later point. I can imagine giving employees a cut of the profits might encourage them to defend your fleets, or investing in mineral acquisition could make you a millionaire. Q4: With all this talk about planets, is RoVerse no longer a space game? A4: RoVerse is very much still about exploring star systems, giant space battles between fleets of star ships, and the conflict and politics of a larger galaxy, planets just happen to be a cool part of the picture, both as a backdrop for conflicts as well as part of the economy, and the lore of clans. Big empty voids are only so much fun, but without landmarks, players lose interest fast. Also, we talk a lot about planets because we currently have a lot of progress being made on them every week, while the systems for star systems and space are less pretty at the moment. Look for more work from Vedrakkerous, as he completes more nebula effects and other space-based stuff. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by IdyllicDestroyer Hello everyone! Welcome to the forty-fourth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, Idyllic has been resolving some major roadblocks with planetary generation time, continued structures and concept work from RexPatriot, and a new member of the team to introduce! Idyllic has been running into major issues with the generation time for each planet and how impractical it tends to become. As we plan on over two-hundred systems with at least one planet per system, and with the odds of us choosing the minimum number for each being very small, the time simply ends up taking far too long, even with several computers working simultaneously. The first step to reducing the time it takes to generate planets is to reduce duplicate points of generation, which in turn smooths out the overall terrain. Before: After: RexPatriot has been busy at work this week developing a new planetary factory, which will likely be converted to a civilian factory designed to produce commercial goods from the planet's resources. He has also been brainstorming concept designs for the research center and research posts, and now has a general idea to work to make the provided concepts a reality for next week, and we look forward to seeing what he comes up with! The factory exterior: The factory interior: And finally, we would like to introduce our newest member to the team; Vedrakkerous. He is an incredibly talented builder and an absolute wizard with particle effects, and he is an active and very dedicated member of the community who we are happy to work with! Currently, Vedrakkerous is working on nebula generation with particle effects, atmospheric effects, and generally all other fine details to enhance the game further! His work-in-progress images are absolutely stunning, and we look forward to showing off his work next week! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to fly larger ships in first and third person by choice? A1: We absolutely intend to fully support cockpit and/or bridge view alongside the external ship view, although this does depend on the limitation to the ROBLOX engine. Q2: Will large ships have segments that can be destroyed to weaken it? A2: Yes, capital ships will have modular damage systems, meaning you will be able to target specific parts in order to damage it in particular ways. For example, destroying the engines completely will make the ship unable to move until they are repaired. Q3: Will all space stations have at least some defenses, or will the military stations be the only ones with weapons on them? A3: All stations will have auto turrets for some light defense, however military stations will be much more durable and have much more powerful defenses. The owner may also deploy defense platforms for extra defense. Q4: How valuable will spice actually be relative to other resources in the galaxy? A4: Good question - just like all other commodities in the economy, prices will go up and down over time depending on the market, but generally it will be like gold dust! (There's even the possibility it may be used to craft unique health-refilling consumables) Q5: What planned strategic resources will be in the galaxy? Will each sector of the galaxy have it's own inherent resource to add strategy to claiming different regions and force trade? A5: Each star system has a primary planet type which offers specific resources based on which type of planet it is. For example, ocean worlds will have exotic fish that would never be found in star systems with a desert primary planet. Q6: Will trade be required for an empire to survive? A6: Technically no, however it would be difficult for an empire to acquire as many resources as other factions if they are not open to trading for those resources. It would also mean a very profitable source of income for the nation being taken out of the picture, so if that empire would want to gain as many resources as other factions, it would need to do a lot of conquering! Q7: Will there be a kill feed for each server? A7: If there will be a kill feed, it will only show kills in your nearby area. After all, we don't want to break your immersion by having your screen filled with text about battles you don't even know are ongoing. Q8: Will we be able to make weapons that can only be used by certain races? A8: Ships, weapons and equipment that belong to a faction's military can only be used by members of that faction's military. As for player corporations producing weapons, we hope to include a filter for the owner to select who has access to their outpost's equipment dealer. Though, we still need to advance further along in the coding process before we can give definite answers on that. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Questions by Vaktus ~Edited by IdyllicDestroyer Hello everyone! Welcome to the forty-third issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! We've got a lot of cool pictures coming this week - our space station and outpost builders have been hard at work, now that the summer is upon us! Andross has gotten back to work on the space station interior - you may remember seeing some photos quite a while ago. Now he's gotten some themed restaurant areas and space-juice bars done. There's the droid-themed bar: A lovely seating area, for the odd conversation: An "Old West" themed bar that might give WoodReviewer nightmares: And last but not least, a tiki bar: We look forward to seeing more and more of the station come to life! Also getting some more work done this week was RexPatriot, with his completed Command Post that we showed you the start of last week. The Exterior: Mortar Deck: Second Floor: First Floor: On the planetary front, we've run into a major roadblock, but we think there is a solution to the problem. The problem, of course, is time. To create the extremely detailed planet surfaces that we dreamed of, using the Roblox engine to generate everything has begun to take an excessive amount of time. For example, the highest-detail planet that we've shown in the newsletter is a 5-step subdivision icosphere, and to generate that level of detail, it takes 4 days. For the level of detail we are looking for in the final game, that just won't do! There will be way too many planets to generate in time for release (whenever that will be), and so we are looking at other options. Luckily, the current code uses very few Roblox-specific functions making it nearly operable in Lua - if we move the generation code over to a strictly Lua implementation, we can generate the data that covers all the details of planets, and then import that data directly into Roblox. But the good news is, with a faster generation of planets, we will be able to do a lot more than we can now, planets will look a whole lot better, and we'll have them all ready by the time of release! Also, keep an eye on our Twitch channel, galbotrix likes to pull surprise streams throughout the week, you never know when he might be working on station interiors. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: I don't have enough time to become a full-time dev, but I'd like to help out with making some models, is that possible? A1: Yes! RoVerse is primarily a clan-world project, so any help is welcomed. If you have anything you want to contribute, message us in the Community Discord, or message RoVerse_Official. In fact, when I (IdyllicDestroyer) first found this project, I only had a small amount of free time, and sent in a script I wanted to contribute, and look at me now, writing newsletters and making planets. Q2: Can I be a tester for this game? A2: We aren't currently looking for bug testers at this point, though closer to release we may ask those loyal members of the community discord to help us test things out. Our experience releasing the Dogfight Alpha was definitely an experience, and we will want the next release to be a bit smoother. Q3: Can we have sentient tanks as a race? A3: Now the lore of a clan is entirely up to them - if their background were to be a species of robots and automated machinery that came to life and formed a civilization, that could be cool. If you want to be a race of sentient tank, just so that everyone gets a free tank, I would think not. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by IdyllicDestroyer Hello everyone! Welcome to the forty-second issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week we finally have some long overdue images of the chat system, news from Sae'Tzar and an update on the command center's progress! Let's start with most requested of these; the chat system! Lordrex has been busy at work improving, tweaking and gradually making the chat system much more efficient and aesthetically pleasing, and has managed to come out with a very nice design that we hope you all enjoy as much as we do! The coding behind the GUIs are still a work in progress, of course, but the chat system is very aesthetically pleasing, fits with other UI elements and is as unobtrusive as possible to give players plenty of screen-space to blast their enemies! RexPatriot has begun full work on the planetary command center this week, and has taken a modular approach to the development, and plans to complete a segment each week so he can show off the progression of the structure from week to week! As a reminder, the commander center is the central military stronghold of an outpost, and will be perhaps the most important military structure in an outpost. This week, he has begun the outer wall designs and the first entrance hall, as seen below: Sae'Tzar is working diligently to get more ships out when he is able to salvage his laptop's hard drive for use in a new computer. We look forward to his impending return to active development, and we especially look forward to his beautiful ship designs! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will Planet Terrain be destructible by explosions, will it be editable by hand? A1: We want planets to be as immersive as possible - if a capital ship is bombarding the surface, but there is no left over crater, it would ruin the immersion. The plan right now, is for things to be locally destructible to a point, with bombs leaving craters that are only persistent to your server. Digging trenches and caves will take a bit more work, but we'l see if we can pull it off. Q2: Seeing the realistic planet generation system, will there be any alien-like planets with stuff like floating islands? A2: The realistic planet generator is only the first step of many in creating a unique and interesting galaxy to explore. Things like floating islands and xeno biomes are on the list of features for sure. If you have any concept art you really like, feel free to post it in the suggestions channel on the discord. Q3: Is RoVerse still looking for developers? A3: Yes! We are always looking for talented members of the community that want to help out in the creation of this expansive game. A wide variety of talents will be accepted, from builders to advanced scripters. Send an application over to RoVerse_Official on Roblox, and we'll get in contact. Q4: What sort of land vehicles should we look forward to? A4: I think we may have covered this a bit before, but you can look forward to quite a variety of vehicles - from offensive vehicles, like tanks and mobile artillery, to defensive mobile missile platforms and troop carriers, to civilian craft. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian ~Edited by IdyllicDestroyer Hello everyone! Welcome to the fortieth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, we've seen an absolutely astonishing amount of prop work put in by Rex, ranging from a meager backpack all the way to a fully equipped fort with mortars and anti-air emplacements! Rex is also very pleased to announce that he is beginning official work on the main command center, which will be a massive, self-sufficient building capable of withstanding a siege and operating even if the rest of a city falls! The building will be a massive multi-building compound designed for defense, and we can look forward to seeing massive fights over the control of these structures, as they will undoubtedly serve as the final stand for any defense force. Galbotrix has also been continuing his streams this week and has continued his work on the Industrial Space Station's interior layout, particularly the docking area. The layout, as it stands is almost complete, and he has been experimenting with some interesting holographic designs as well. Galbotrix streams regularly on our official Twitch channel, and you can tune in any time he is broadcasting here! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will it be possible to destroy planets? A1: Yes and no, we don't want to spoil too much about this, but let's just say destroying a planet would be an extremely powerful ability, one that only a civilization with the resources and knowledge of an entire galaxy could ever hope to possess. Q2: Will ecological disasters and climate change be possible on planets? A2: We're hoping to implement systems that simulate pollution based on how many industrial facilities are constructed on a planet without building environment-friendly structures. We also hope to have disasters that break out on planets which would take the form of PvE style events, such as an outbreak of rebellious robots or a giant Godzilla-like creature attacking one of your cities. Q3: Are there any plans for terraforming to be implemented? A3: To some extent, yes, but we can't confirm how much we'll be able to do with this until we know more about the final state of planetary generation and how modifiable it will be whilst remaining stable. Q4: Will we be able to build massive artificial ring worlds, planets or dyson spheres? A4: There's definitely a possibility for superstructures such as these to be added as late-game goals for highly developed civilizations. However we still have a long way to go and we need to focus on the most vital parts of the game for release, so these features should be expected as long-term goals rather than release build content. Q5: Will we be able to capture enemy ships? A5: Absolutely! Once ship interiors are implemented (probably after release though) you will be able to board vessels and battle with its crew to either sabotage their systems or commandeer their ship. If you successfully capture a ship, you'll be able to take it back to port and store it as one of your own. *However* since you don't technically own it, you won't have access to ship replacement services in the event of its destruction, so be sure to use the opportunity wisely! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the thirty-ninth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! This week, Galbotrix has been streaming his work on the industrial station interior as a strong return to active development! He has put a lot of time and effort into his work this week, and it really shows. We look forward to joining him on more of his streams! Galbotrix's passion for engaging with the community is very invigorating and we can definitely look forward to more excellent work from him! Here are some pictures, for those of you who weren't able to catch the stream: Galbotrix even went so far as to start the layouts for every industrial module for the future, so he may go back through to add detail to the already finished designs. While incomplete, they are very impressive and we look forward to showing them off in the future! This week Idyllic has been working on fixing planetary generation systems to allow for the full-scale generation of planets in ROBLOX. Apparently, there was a memory leak preventing the upload of the planets, however Idyllic has reported that he has found a possible solution, and we look forward to being able to take the first step on his planets! It will be a giant leap for ROBLOXian kind! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will there be joystick support? A1: We've talked before about supporting controllers, and the answer is it is still up in the air - while we'd definitely like to support the use of joysticks for flying ships, it may make other things, like inventory management either much harder for the user, or significantly more work for us, creating menus that work with limited inputs. Q2: Are there plans to get around the ROBLOX chat filter limitations without violating ROBLOX's terms? A2: We intend to do the best we can when it comes to working with Roblox's requirements, which includes using their chat filter on user communications. Hopefully by release, the censor has been refined enough to not restrict communications between users. Information submitted to the developers as a part of the group application, will be added to the game in a different way, and may be more flexible. Q3: Can I be a race of octapedal spider? A3: We fully intend to support whatever character lore and designs the community comes up with, but it will probably be limited to humanoid shaped, just for balancing and fairness issues - a giant spider might have a hard time handling weapons, and would be a much bigger target. If you were, say, a race of humanoid-spider hybrids, with the spare legs folded into your back or something, that might work out. Q4: Will ships be able to run at lightspeed? A4: Warp gates have already been discussed, used to jump large distances quickly, but lightspeed for arbitrary movement is another thing altogether. Star systems will be quite large, and being able to quickly move around would be great, but you have to keep in mind, moving a large object in space would take a lot of expensive, expensive fuel, so much that it would probably only be available on large ships. Q5: Will I be able to fill a capital ship full of explosives and ram it into a city? A5: I wouldn't say that you could fill a ship with explosives, but a large ship crashing accidentally would probably make a pretty big explosion all its own. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us!
If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! Hello everyone! Welcome to the thirty-eighth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! We have some interesting news about one of our devs, whom we haven't heard from in a while - Onigo's apartment got broken into and his PC was stolen, but thanks to rent insurance, he'll be back in business in no time. And with a new computer to boot! Rex has been very busy this week creating a variety of new elements for ground outposts, including several versions of gun nests and guard towers, as well as completed a hangar, and begun work on a command post. Keep in mind, these modules serve as generic outpost pieces, where clans will supply custom designs to set their outposts apart. Wouldn't want the galaxy to be too symmetrical! This week, IdyllicDestroyer has continued work on the planets, successfully generating them smooth terrain as a proof-of-concept at 1% scale. When planets are completed, they will be gigantic, and require significant time to generate all the details at the resolution that we want, so for now, these small-scale demos prove that the concept is entirely attainable. He even managed to create a 25% scale version, that is very low quality, but gives us a better impression of what the planets will look like when completed. We can't wait to see what he comes up with in the next few weeks! Its certainly unlike anything I've seen on Roblox before! Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Roughly how large will a planet be compared to a Robloxian? A1: With planets, the target we are aiming for is for the player to be able to see the horizon at all times, and give the surface the feel of a real world, not just a baseplate inside a sphere mesh. Because of the limits of the Roblox platform, and the far camera clipping at around 4,000 studs away from the camera, we have chosen the rough size of planets to be a radius of about 10,000 studs, with some randomization thrown in. This will allow a significant view distance (approx. 8,000 studs), with the rest of the planet falling away around the curve of the planet, not visible anyway. Q2: Will we be able to create underwater cities? A2: Underwater cities are a staple of futurism and sci-fi, and I'm sure more than one clan out there would like to write them into their lore. I would say yes, building cities underwater would be a cool way to distinguish a clan, and will almost certainly be a part of RoVerse planets. Of course, the cities would have to be designed to look in-place underwater, with a dome or some other underwater theme - we can't just build any old city underwater, now can we? But beware, there may be creatures in the deep just looking for a tasty meal! Q3: How will water on planets be generated? A3: In the early testing phase for generating planets, when we were trying to decide whether to make planets out of triangles or smooth terrain, this question came up - smooth terrain water offers unmatched physics properties, but had one flaw. When generating a sphere of water, around the 45 degree mark, water begins to stair-step over voxels. This problem proved unsolvable in a satisfactory manner, so smooth terrain water was out of the question. So the current plans are for a sphere mesh around the planet scaled to water level, and custom physics for anything that will interact with the surface, or underwater, like vehicles and players. Q4: What is the purpose of my life? A4: This is a hard question to answer, mostly because I don't know a thing about the person who asked it. But I will say this - life is the greatest opportunity that you have ever been granted, and there is a vast, uncaring universe out there that only deals in chance - the chances that any of us would ever come to exist are infinitesimal, but the fact that we did is a miracle - so just do what you want to do, and enjoy every minute of your short, exciting existence. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website! Don’t worry, we don’t bite! ~Written by Aleuvian and IdyllicDestroyer |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |