Hello everyone! Welcome to the 285th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past year. This week, the dev team celebrated the end of 2021, and welcomed in a New Year full of optimism and hope. As such, the newsletter this week will just be your usual leaderboard updates, dev questions, and community challenge progress notes. Here's to a year of fun, adventure, and most importantly, community. With a new cycle, a new reward ship. The Cycle 18 exclusive leaderboard ship is the Stormfront Armaments Centaur: This week in the dogfight there were 100 kills, 0 with auto, 0 with beam, 3 with laser, 0 with plasma, 0 with railgun, and 97 with torpedo. The most dangerous ship was the Silencer with 74 kills, followed by the VSa1-1_Kazan with 22. The most dangerous map was The_Great_Hollow with 41 deaths, followed by Blue_Spaceway with 38. And now, the moment you've been waiting for... The three players that topped the leaderboard were PreadaterX51, with 74 kills and 0 deaths and a N/A KDR; FangABXY with 22 kills, 0 deaths and a N/A KDR; and AstralStrike with 3 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Stormfront Armaments Centaur in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 127) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: If capital ships will have PD, will capital ship point defense take up slots for weapons? Or will it be a different category due to the fact the point defense will be only used against incoming munitions? A1: Yes, flak turrets will take up turret mounts on Capital ships, so you'll have to choose wisely how many defensive vs offensive weapons you mount on your ships to best suit their purpose. If your ship is intended to defend or escort a group of cargo ships, you might then prefer to have mostly flak cannons, with a gun or two to take out any slow attacking ships, while a ship designed for destroying a Station might be exclusively offensive-armed. The choice of loadouts is yours, the turret limit is on the engine, so choose the turrets you have well. Q2: Will the styles of ships ever be unified? A2: Nope. To each faction goes their own design style. There isn't a RoVerse-standard style, as that'd be quite boring and constrictive. Instead, we encourage our factions to find their own style and stick with it, so their ships can be recognized anywhere, either for their reliability, or for their destructive power. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 284th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, we've been celebrating Christmas, with the community rewards from the event being distributed to those who have completed the various quests at Hyperion. These rewards will be available until January 10th, so get to delivering those gifts and brewing those drinks while the event is still on. On the development side this week, Idyllic took aim at a few bugs that have been plaguing the dogfight. First up is a small fix to spawn location selection - the original code specifically picks a spawn location from exactly 8 options in a folder in the map. No more, no less. This has caused issues a few times in the past, where a spawn location would be missing and the game would come screeching to a halt. Now, with the help of a small addition to the code, it selects a random location from any number of locations in that folder, not just 8. Also, a bit of variance has been added to the location, spreading it out from a single point. No more spawning inside someone else who just respawned! This also provides the added benefit that spawns can be dynamically added and removed while a round is active, which will be important when you can respawn on friendly capitals. Next up was a look into outpost clipping issues, where two or more modules would clip through each other during generation, causing turrets to be inside other modules and unreachable. Idyllic dove into the code, tweaked a few variables, and modified a few module hitboxes, and ran quite a few large-scale tests to make sure that there were no more issues. Last up is a patch to filter sorting, where a table was being shallow-copied and editing the list of all light fighters, for example, to include other filter selections, which led to a severe breakdown in the filtering abilities. Now that the 10 lines of code deep-copy a table, filters should be working correctly in the beta. We hope everyone is having a wonderful Christmas, and we wish you a happy new year as well. See you next year! This week in the dogfight there were 42 kills, 6 with auto, 9 with beam, 5 with laser, 0 with plasma, 0 with railgun, and 22 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 22 kills, followed by the Excalibur with 19. The most dangerous map was Pillarum with 25 deaths, followed by Blue_Spaceway with 15. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 22 kills and 0 deaths and a N/A KDR; wegbhap with 13 kills, 0 deaths and a N/A KDR; and EfanNatanaels with 4 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 126) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 283rd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week is rather festive, as Christmas is upon us once again. This year, we've put together a small holiday event to celebrate our community. The RoVerse Team is proud to present, in collaboration with ObscureVisage and the Community: Hyperion Holidays is a small event designed to bring the community together and celebrate the holidays, with fun, drinks, and a gift exchange. Complete the event, and you'll receive a few small baubles put together by members of the community. An adventure around Hyperion Station awaits! Have fun! Gifts will open at Christmas and event will close after New Years. This week in the dogfight there were 106 kills, 20 with auto, 5 with beam, 0 with laser, 81 with plasma, 0 with railgun, and 0 with torpedo. The most dangerous ship was the SSA3-2_Ritojin_Kai_OH with 80 kills, followed by the Excalibur with 25. The most dangerous map was Blue_Spaceway with 63 deaths, followed by The_Great_Hollow with 50. And now, the moment you've been waiting for... The three players that topped the leaderboard were TheUnderseer, with 80 kills and 18 deaths and a 4.44 KDR; Mxrvid with 25 kills, 1 deaths and a 25 KDR; and Outpost with 19 kills, 105 deaths, and a 0.18 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 125) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Who's been naughty or nice this year? A1: Contrary to popular belief, no one keeps a record of the naughty or niceness of children since Santa Claus was lost off the Shoulder of Orion during the interdimensional wars. But in honor of his memory, I hope everyone has been nice, just to be safe. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 282nd issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week saw further development of the Hangar, with the addition of a functioning elevator system for easy travel between levels, as well as a randomized loading system, that picks 126 ships at random to display, loads them into each bay, and also adds their stats to a hologram. Come find your favorite ship today! Good news - after a bit of delay due to Union troubles, the Stormfront Armaments Hercules is finally available in the dogfight. If you've been a leaderboard winner the past few cycles, stop by the event sort and grab your free copy. This week in the dogfight there were 138 kills, 7 with auto, 0 with beam, 15 with laser, 0 with plasma, 4 with railgun, and 112 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 94 kills, followed by the Chariot with 17. The most dangerous map was Blue_Spaceway with 80 deaths, followed by Pillarum with 33. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 102 kills and 18 deaths and a 5.66 KDR; devOmegax with 35 kills, 8 deaths and a 4.37 KDR; and Outpost with 0 kills, 111 deaths, and a 0 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 124) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Can we attach small scout drones to tanks? Small armed drones in a module? Like fighters but everything (save maneuverability) is downscaled to be easily sub-transonic and weak to small arms fire? A1: An interesting concept for ground warfare, that we could certainly look into unlocking for research points. I'm imagining them functioning as remote-guided missiles piloted by the player instead of something autonomous, but they could certainly add a bit of variety to combat. Imagine flying a recon drone over a mountain range to target-select artillery, or a high-altitude flight to scout unfamiliar terrain features. An excellent consumable suggestion. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 281st issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week was quite hectic for the team, with real-life getting in the way, but we have put together a little something for the community to tide you over. A while ago we showed off a concept for a full-scale ship hangar, where you could go see all the ships in RoVerse at the size of the player, and admire the detail work. We've wrapped up the background and ship portions, and we'll be opening this up to the community today. We haven't quite gotten all the features implemented that we'd like, like a way to automate adding more ships, and holograms showing ship stats, but it's in a good enough state to explore a bit. Drop on by and see what ships are the coolest up close. https://www.roblox.com/games/8187298148/RoVerse-Dogfight-Hangar And let us know if there are any other features you'd like to see. This week in the dogfight there were 39 kills, 13 with auto, 1 with beam, 0 with laser, 0 with plasma, 0 with railgun, and 25 with torpedo. The most dangerous ship was the Chariot with 23 kills, followed by the Model_66_MCV with 9. The most dangerous map was The_Great_Hollow with 38 deaths, followed by Blue_Spaceway with 2. And now, the moment you've been waiting for... The three players that topped the leaderboard were devOmegax, with 23 kills and 2 deaths and a 11.5 KDR; PreadaterX51 with 10 kills, 0 deaths and a N/A KDR; and FangABXY with 4 kills, 1 deaths, and a 4 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 123) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: What happens if we fly too far away without using a jumpgate? A1: Many dark unknowns lie in the silence beyond the heliopause, that even the most daring do not wish to disturb. Some say that physics itself breaks down in that desolate void, and that things you cannot comprehend could obliterate you at any time. And somewhere, as tiny as a mote of dust, is tygry's ship, trying to get the furthest kill ever recorded. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 280th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. The time of the turkey is upon us once again. A dark time to hold your loved ones close as terrors creep around just outside your vision. The time of the Space Turkeys. If you have survived another year without being eviscerated and eaten, we have a newsletter for you. This week, before the holidays set in, Idyllic worked on refining the dodge mechanics we revealed last week, and we've made a few changes to how they work. Now that we've had a chance to test the dodge with a wider variety of ships, a few changes were clearly necessary. For larger ships, the agile and quick sideways dodge just wasn't the right fit, as was immediately demonstrated by Fang and his Kazan. Big ships with slow speeds just look ridiculous twirling around in space all graceful like, and that won't do, no matter how hilarious it is to see. Now, the ship's agility stat is used to determine the roll speed, preventing such wild flailing around, while keeping light fighters quick and nimble. You may also notice that it only completes one revolution. Under a certain threshold, double-roll dodges would take upwards of 15 seconds to complete, which didn't seem in the spirit of things. So they keep their slow roll, but only roll over once, and don't go nearly as far laterally, to make up for their low agility. We also made a few changes to controls. We're going to be testing out moving the dodge keys to Q and E and see how that performs in combat, since the roll keys are prone to be tapped more often. Also, the loop-the-loop dodge has been replaced by a 180, and moved to the X key, so double-tap that to turn around. This week in the dogfight there were 94 kills, 13 with auto, 16 with beam, 0 with laser, 6 with plasma, 7 with railgun, and 52 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 49 kills, followed by the Iridium with 16. The most dangerous map was Blue_Spaceway with 57 deaths, followed by Classic with 22. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 68 kills and 16 deaths and a 4.25 KDR; IdyllicDestroyer with 22 kills, 19 deaths and a 1.15 KDR; and tygrys202 with 2 kills, 1 deaths, and a 2 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 122) Calexian Community Challenge The challenges are: 10,000,000 Kill Distance, and 100 Outpost Victories Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: On mining ships, can we just put all the mining laser turrets on the front in a clump to make mining easier? A1: While this is currently feasible with fighter weaponry, since the craft are so small, we're not certain that allowing this on larger ships would lead to much innovation. At the moment, we're considering a proximity limit forcing designers to spread their mount locations out a bit, instead of layering them all on top of each other. Nothing that would be hard-line enforced, if you have a cool design idea, but just as a design principle, don't put your turret mounts all on top of each other. Something something heat dissipation problems... You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 279th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, Idyllic continued on their experimentation kick, ticking off another long-time feature request. Available now for testing in the dogfight are new dodge mechanics. Double-tapping left or right will make your ship dodge left or right, and double-tapping s will make you do a loop. Try these new evasive maneuvers in combat and see how they change your fighting style. The first iteration just applied an aggressive roll to your ship, spinning you and your camera around violently. This would've made everyone quite nauseous, so we attempted to counter that roll with an opposite and equal camera roll - making sure it was equal was the difficult part, as seen above. And below... But once we got the balance down, things were smooth sailing. Dodging also uses up a small amount of boost energy, so that you can't just spam dodges nonstop while boosting away from someone, so use your extra maneuverability thrust wisely. Be sure to let us know how it works, and if you'd like any changes. We can adjust the trigger time, if you normally double-tap A and D in other scenarios where you don't want to dodge. And we're not sold on the double roll vs a single roll, so let us know if you think it's too long of an animation. And while we were at it, messing around with ship movement code, we also took a stab at a long-term feature we've promised - Engine Kill: There remains a problem with the location the camera locks in on when triggered that we'll be fixing, but the mechanics are there. The ship maintains its current vector and speed, can't accelerate or boost but can slow down and strafe. You'll be able to cruise past someone, turn and fire your weapons without losing your present direction in style. This should revolutionize the Gatecrash gamemode, since you'll be able to fight back against someone on your tail. We look forward to seeing it in use. With the end of our Hallows Eve Event, the time has come for us to announce the winners of the two categories, and several honorable mentions. The winner overall in both the full-completion category and the speedrunning category, is tygrys. Using a few secret shortcuts that no one else could find, he managed to whittle both down to nearly the fastest they possibly could be completed. He found a way to jump onto the balcony of the house, a way to climb over a maze wall, a technique for climbing out of the crypt, and the right place to reset to speed up his long walks. Incredible work. He has unlocked an exclusive flaming skin for a ship of his choice. Everyone who participated in the speedrunning category will receive a flaming Excalibur skin. And on to the less-glamorous leaderboards - The player with the fastest first completion goes to Codyspace31, with a time of 14:07. Nice work. The player with the slowest first completion was FangABXY, with a time of 1:46:28. Very dedicated. The player with the most full completions was tygrys, with 11, which makes sense with how much practice his records took. The player with the most improvement between first time and final time, is FangABXY, with a difference of 1:34:39. Wowza. The player with the most attempts was a close race, with tygrys pulling ahead at 65, followed by DevKomodo with 59 and Fang at 44. And last but not least, most failures goes to Screech, with 6. Better luck next year. Everyone mentioned here will get a Silver Excalibur skin, when the Capital Update comes out. And for future reference, some stats! 17 people completed a full run, there were , and 6 people solved the secret puzzle. The game received 267 visits, 6 favorites, and 8 likes. Thanks again everyone for participating! Those that unlocked the secret puzzle will receive a special skin that randomizes the part colors of every ship, in the theme of paintball. This week in the dogfight there were 877 kills, 0 with auto, 123 with beam, 1 with laser, 0 with plasma, 7 with railgun, and 746 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 439 kills, followed by the Silencer with 234. The most dangerous map was Blue_Spaceway with 319 deaths, followed by The_Great_Hollow with 284. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 439 kills and 0 deaths and a N/A KDR; tygrys202 with 258 kills, 4 deaths and a 64.5 KDR; and Screech9791 with 179 kills, 21 deaths, and a 8.52 KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 121) Calexian Community Challenge The challenges are: 1,000,000 Kill Distance, and 3000 Non-Torpedo kills In a shocking turn of events, both the 1,000,000 kill distance and the 3000 kills have been completed this week, unlocking both the Aelia and the Estival Excursion. That is 7 Calexian ships unlocked, with 4 remaining. The new challenges will be: Claim Victory over the Outpost 100 times and Get kills from over 1̶,̶0̶0̶0̶,̶0̶0̶0̶ 10,000,000 studs away Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will we be able to salvage disabled ships and use them again, if they haven't undergone significant damage? A1: As things currently stand, shooting a ship to death currently causes it to explode. Salvage from that wreck would at best be cargo, and normally just raw materials in a ruined state. There is certainly an opportunity for certain turret types to potentially kill ships without destruction as a rare chance, allowing you to steal a mostly-usable carcass to take back to a station. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 278th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. After the successful inclusion of 28 ship shields, Idyllic doubled down and set a task of creating shields for every last ship included in the dogfight. While blender may have complained about it, and there may have been some long not responding delays, 101 more ships were meshed, nearly entirely at the same time. After many crashes and a lot of RAM issues, the whole fleet has been successfully meshed. Bulk imports respecting UV maps was fixed, and a custom solution to modifying specialmesh offsets was developed. A terribly glitchy fork of SBS was made, that instead of moving parts, moves the offset value of the mesh. It's also so broken that it doesn't work when reopening a place, and has to be re-exported as a local plugin. We made a few touchups to missile raycasting, so that their explosions occur closer to where the rockets appear to be. This will change the feel of torpedoes a bit, but those are mostly only useful on Outpost Turrets, and the community has just proven how deadly non-missile weaponry can be. Previously, the rocket visuals would trail the raycast by an entire step, and due to its acceleration over time, the lengthening raycast made the rocket fall further and further behind. Now, it should stay relatively close to the front of the raycast, and keeping the rocket closer to the explosion site. However, this may lead to situations where the rocket passes through something that hasn't been hit by the raycast, but that is just a sacrifice we'll have to make. A dark shadow has fallen across the galaxy. Whispers of an ancient evil rising once more. The Contagion Guillotine has been added to the Dogfight. With the conclusion of another Cycle, a new Cycle Reward ship has appeared. Top the leaderboard any week in the Cycle, and you'll unlock the Stormfront Armaments Hercules as an exclusive reward. This week in the dogfight there were 479 kills, 70 with auto, 209 with beam, 27 with laser, 8 with plasma, 16 with railgun, and 149 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 148 kills, followed by the Silencer with 88. The most dangerous map was Pillarum with 208 deaths, followed by The_Great_Hollow with 156. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 187 kills and 11 deaths and a 17 KDR; FoxMcClou with 160 kills, 49 deaths and a 3.26 KDR; and tygrys202 with 106 kills, 0 deaths, and a N/A KDR. They have unlocked the exclusive ship Stormfront Armaments Hercules in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 120) Calexian Community Challenge The challenges are: 1,000,000 Kill Distance, and 3000 Non-Torpedo kills The 3000 Outpost Turret Kills Challenge has been completed. The reward ship will be made available next week, and the next challenge announced. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ Q1: Will fighters have their own warp drives, or will they have to dock in a bigger ship? A1: All ships will have their own warp drive for travel locally around star systems. Certain Capitals that can't fit through jumpgates may have their own special drives for warping between systems. Q2: Will fighters be able to repair themselves in flight, or will they have to dock for repairs? A2: If you've brought along some consumable repair nanites, you will be able to repair your hull most of the way. Over time, "wear and tear" will build up, making in-flight repair less effective. Returning to a hangar at a station will remove this debuff. You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hello everyone! Welcome to the 277th issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week. This week, with Roblox back in working order, we can now return to your regularly scheduled programming. While the servers were down, Idyllic took the opportunity to dive into making ship shields. Since that all takes place in blender, and we had luckily pre-exported a selection of ship models, we had everything we needed on-hand. Our prior proof-of-concept method for making ship shields involved painstakingly tracing out a low-res outline of each ship, which with an ever-increasing number of submissions and additions, was infeasible. So with the encouragement of the community, Idyllic explored alternative options for automating the process, as well as re-exploring some ideas that didn't work when we initially prototyped the system, but that miraculously work now. Our original prototype shield simply scaled up the Excalibur mesh and replaced the texture, but unfortunately not every ship is nearly as convex. Ships that have protrusions or bends will not scale correctly, as a proper shield is offset from each surface's normal, not scaled from model center. So this required revisiting the drawing board. For the Avenger, recreating the shield was a simple enough task - just match the angles and go around some weird corners, and it works passably well. But this would not be nearly as easy when asymmetry became involved, or very complex shapes. The first one to really give us trouble was the Blue Komodo, a particularly round ship that was going to be a right pain to mesh. So we re-explored Blender Modifiers. The first time around, Solidify-Remesh-Decimate produced quite terrible results. They were often collapsed in the wrong place, or triangulated on angled surfaces, and were going to be just as much work as doing them all by hand. However, since our original experiments, Blender 2.9 has been released, and it has added a new setting to the Remesh Modifier - Voxel. This setting, combined with an extremely aggressive Decimate modifier to cut the number of faces down from the millions, provide a nearly-perfect shell of just about any ship. And so, Idyllic set to work refining the process. Prebuilding the Modifier settings, figuring out the best order to apply modifiers in, and figuring out how to fix any irregularities without killing Blender. With the process complete, it was time to make the shields of the somewhat random selection of ships available. 28 ship shields so far, have been imported and attached to their host. There are, however, a few remaining problems. Bulk-importing the meshes from a single .obj file breaks the UV maps of each ship, making it so that the shield doesn't do the shield effect, which is the entire point, so each ship has to be exported individually. But this does give us the opportunity to name the mesh correctly, so it can easily be associated with the right ship. We can still bulk import the meshes, but by selecting multiple files. But the results speak for themselves - we can't wait to see all the ships in-game with such fancy shield-damage effects. Be sure to complete the Hallows Eve Quest before Wednesday, when the mission dissolves into the ether like the Roblox Servers. Also, get your final speedrun times in, to be in the running for a second special skin. This week in the dogfight there were 368 kills, 7 with auto, 0 with beam, 53 with laser, 7 with plasma, 1 with railgun, and 300 with torpedo. The most dangerous ship was the VSa1-1_Kazan with 253 kills, followed by the Aether_Mk1 with 49. The most dangerous map was Pillarum with 244 deaths, followed by The_Great_Hollow with 73. And now, the moment you've been waiting for... The three players that topped the leaderboard were FangABXY, with 253 kills and 2 deaths and a 126.5 KDR; Screech9791 with 49 kills, 7 deaths and a 7 KDR; and IdyllicDestroyer with 47 kills, 3 deaths, and a 15.66 KDR. They have unlocked the exclusive ship Cosmos Vostok in the Alpha Dogfight. Nice work pilots! If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Week 119) Now, for the overall cycle stats! Pillarum was the most dangerous map, with 837 kills, followed by The Great Hollow with 544. The top ship was the VSa1-1_Kazan, with 735 kills, followed by the Silencer with 281, and the Aether Mk1 with 231. The top weapon was the Torpedo, with 1230 kills, followed by Laser with 191, and Plasma with 182. Beam marked up to 118, Auto with 65, and Railgun with 47. Overall, 21 pilots participated this cycle and earned at least one kill, while 17 players died at least once. The lowest KDR belongs to The Outpost with a .05 KDR. The dogfight has seen 8,377 visits, with an 83% approval rating (152-30) and 382 favorites. This cycle there were 1,833 kills total. Topping off this cycle's leaderboard was FangABXY, with 847 kills, 37 deaths, and a 22.89 KDR. He was followed by Tygrys202 with 297 kills, 5 deaths, and a 59.4 KDR, and Screech9791 with 260 kills, 44 deaths, and 5.9 KDR. These three pilots have unlocked the exclusive Golden Vostok Skin, coming soon to a dogfight near you. If you'd like to check out the rest of our data, you can find the spreadsheet here: Phase 1 Data (Championship Series 17) Calexian Community Challenge With the completion of one of the Community Challenges, it is time to announce the prize, and the next challenge. The reward for 6,000 Outpost Turret Kills, is the Calexian Industries Astris: Collect it today in the Dogfight Alpha. The next challenge is to get kills from a collective 1,000,000 studs away. Any kills in the dogfight will record their distance to target, and the further away the better. Let's practice that long-game. Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server. Be sure to join if you have any questions about RoVerse: ROBLOX Group: https://www.roblox.com/My/Groups.aspx?gid=2948290 Discord server: https://discord.gg/npxBGwJ There were no questions in dev_questions this week, check back next week! You can support us by joining our Community Group or Discord server! So far, the community has been absolutely amazing, supportive, and very friendly. We are very appreciative of all the support you guys show us! If you want to catch any of our developers streaming, you can always follow our official Twitch channel here! Remember, we are always looking for new, talented builders, scripters and artists! If you’d like to help us you can always get in touch with us through RoVerse_Official on the ROBLOX website, or by contacting an Administrator in the community Discord! Don’t worry, we don’t bite! Hlleo evnoyree! Weoclme to the Clcye 78 Newttelser, wrehe we utadpe you on the go-sgnion in the RoreVse gaxaly. STTaE OF THE GXALAYTihs clcye has seen sigcifinant tuomril in the gxalay - h'eres wrehe evehtyring stdnas. The Neorawdven Conredefacy has tekan frim hlod of the Croe Symetss, disgdoling the Aeatln Eripme form tiehr cortnol tihs celcy. The Eehtr Inddnepeent syetsms hvae exednapd, climiang teotirrry bcak form the Boold Brohrehtood taht has gnoe undnefeded scnie the lsos of tiehr Saiugnne Fteel. EnOcMoYThe Economy of the Gxalay is qtiue stnorg, regldraess of the anuomt of coilfnct gniog on at any gevin temi. As exetcepd, the Tdare and Shidliubping Seotcrs are dniog the btse, wtih Scipe conuniting to folw form Ahpla Pemir, eevn wtih the cgnahe in ownhsreip. The exisnetve cocilfnts are tnikag a tlol on the laegrst emerip's reresve fltees, so shidliubping stoitans are woikrng at flul caicapty to realpce spihs lsot in baltte. Cridets Eaenrd: 35,2,293,48734€ Cridets Stnep: 24,6,922,10978€ The Hnaagr RoeprtTihs Celcy, trehe wree 327,632 spihs lsot in coabmt, accnedits, and hadrazs. Trehe wree 3 X'LXXs lsot in the 2t9h Blttae for Ahpla Pemir, 43 XsLX, 235 XsL, 435 Ls, 856 Ms, and 1020 Ss. On the fithger sedi, trehe wree lessos of 334,60 VH, 204,83 H, 465,31 M, and 186,355 L ltso. Trehe wree 319,11 Ciilivan Cfart lsot (Cgrao, Traopsnrt, and Luyrux). QisTnueOSQ1: Wlil the naruel imnalpts feutare be intargeted itno fhgilt cortnol symetss? A1: Wlihe cloo, the expnemiretal naruel cortnol setsym Rolbox has been devpoleing may gvie too mcuh of an adatnavge to tsohe who can aroffd the cortnol ustin, upittesng the banalce of the pliyang fdlei. In the furute, wehn the teclonhogy has seen mroe widrpseead adoitpon, we may recisnoder the deoisicn. Q2: Wlil Senitnel be nefred aniag? A1: We undtsreand the difuciflty taht tnikag on a sauqd of Seenitnls pseso, but tiehr pniot allemtonts follow the relus erevy sihp msut foollw, so tehy are conedisred lagel at tihs temi. Twikaeng eevn one caogetry of ptnios wlil uespt the deacilte banalce enyojed by all 194,22 preuoivsly suttimbed firethgs, and taht bemoces a mses qtiue qulkciy. RirCUeTnmETDo you hvae waht it tekas to jion the Hyirepon Coicnul? Are you tecacinhlly skllied in one spficeic fdlei, deivresng of a cool nimankce? Do you lkie bnieg a prat of all the acoitn? Alppy to jion the Hyirepon Cocnuil tyado! Appitacilons can be snet in to our Autamoted Apptacilion Setsym ID: 276063013 oYu can suopprt us by joining our Coinummty Guorp or Diocsrd seevrr! So fra, the coinummty has been abstuloely amnizag, supitropve, and vrey frldneiy. We are vrey apptaicerive of all the suopprt you gyus sohw us!
If you wnat to cctah any of our devpoleers strimaeng, you can ayawls follow our oficifal Tctiwh chnnael here! Reebmemr, we are ayawls loikong for nwe, tatneled buredlis, scetpirrs and artsits! If y’uod lkie to hlep us you can ayawls get in tcuoh wtih us thuorgh RoVciffO_esreial on the ROLBOX wetisbe, or by contcating an Admartsinitor in the coinummty Dirocsd! D’not wyrro, we d’not beti! |
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AuthorsVaktus: Leader of the Vaktovian Empire and head of the RoVerse Project |